Core/PacketIO: Remove packet handlers for deleted opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/83b32667940844a257059965711284c9ab38ce44)
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@@ -95,7 +95,6 @@ namespace Game.BattleFields
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if (m_PlayersInWar[player.GetTeamId()].Contains(player.GetGUID()))
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{
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m_PlayersInWar[player.GetTeamId()].Remove(player.GetGUID());
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player.GetSession().SendBfLeaveMessage(GetQueueId(), GetState(), player.GetZoneId() == GetZoneId());
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Group group = player.GetGroup();
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if (group) // Remove the player from the raid group
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group.RemoveMember(player.GetGUID());
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@@ -209,7 +208,7 @@ namespace Game.BattleFields
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return;
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if (m_PlayersInQueue[player.GetTeamId()].Count <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player.GetTeamId())].Count >= m_MinPlayer)
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player.GetSession().SendBfInvitePlayerToQueue(GetQueueId(), GetState());
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PlayerAcceptInviteToQueue(player);
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}
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void InvitePlayersInQueueToWar()
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@@ -282,7 +281,7 @@ namespace Game.BattleFields
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m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
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m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + m_TimeForAcceptInvite;
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player.GetSession().SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite);
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PlayerAcceptInviteToWar(player);
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}
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public void InitStalker(uint entry, Position pos)
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@@ -369,8 +368,6 @@ namespace Game.BattleFields
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{
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// Add player in queue
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m_PlayersInQueue[player.GetTeamId()].Add(player.GetGUID());
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// Send notification
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player.GetSession().SendBfQueueInviteResponse(GetQueueId(), m_ZoneId, GetState());
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}
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// Called in WorldSession:HandleBfExitRequest
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@@ -396,7 +393,6 @@ namespace Game.BattleFields
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if (AddOrSetPlayerToCorrectBfGroup(player))
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{
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player.GetSession().SendBfEntered(GetQueueId(), player.GetZoneId() != GetZoneId(), player.GetTeamId() == GetAttackerTeam());
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m_PlayersInWar[player.GetTeamId()].Add(player.GetGUID());
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m_InvitedPlayers[player.GetTeamId()].Remove(player.GetGUID());
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