Misc fixes / analysis issues

This commit is contained in:
hondacrx
2017-07-17 10:52:54 -04:00
parent 34263f9551
commit 8a31ccff0d
5 changed files with 12 additions and 16 deletions
+6 -8
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@@ -278,11 +278,11 @@ namespace Game.BattleGrounds
{ {
//point was uncontrolled and player is from team which captured point //point was uncontrolled and player is from team which captured point
if (m_PointState[point] == EotSPointState.Uncontrolled && (uint)player.GetTeam() == pointOwnerTeamId) if (m_PointState[point] == EotSPointState.Uncontrolled && (uint)player.GetTeam() == pointOwnerTeamId)
EventTeamCapturedPo(player, point); EventTeamCapturedPoint(player, point);
//point was under control and player isn't from team which controlled it //point was under control and player isn't from team which controlled it
if (m_PointState[point] == EotSPointState.UnderControl && player.GetTeam() != m_PointOwnedByTeam[point]) if (m_PointState[point] == EotSPointState.UnderControl && player.GetTeam() != m_PointOwnedByTeam[point])
EventTeamLostPo(player, point); EventTeamLostPoint(player, point);
} }
/// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side. /// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
@@ -524,8 +524,7 @@ namespace Game.BattleGrounds
Log.outError(LogFilter.Battleground, "BattlegroundEY: Could not spawn Speedbuff Fel Reaver."); Log.outError(LogFilter.Battleground, "BattlegroundEY: Could not spawn Speedbuff Fel Reaver.");
} }
WorldSafeLocsRecord sg = null; WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainAlliance);
sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainAlliance);
if (sg == null || !AddSpiritGuide(EotSGaveyardIds.MainAlliance, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, TeamId.Alliance)) if (sg == null || !AddSpiritGuide(EotSGaveyardIds.MainAlliance, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, TeamId.Alliance))
{ {
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created."); Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
@@ -682,7 +681,7 @@ namespace Game.BattleGrounds
SendMessageToAll(CypherStrings.BgEyHasTakenFlag, ChatMsg.BgSystemHorde, null, player.GetName()); SendMessageToAll(CypherStrings.BgEyHasTakenFlag, ChatMsg.BgSystemHorde, null, player.GetName());
} }
void EventTeamLostPo(Player player, int Point) void EventTeamLostPoint(Player player, int Point)
{ {
if (GetStatus() != BattlegroundStatus.InProgress) if (GetStatus() != BattlegroundStatus.InProgress)
return; return;
@@ -730,7 +729,7 @@ namespace Game.BattleGrounds
DelCreature(Point + 6);//null checks are in DelCreature! 0-5 spirit guides DelCreature(Point + 6);//null checks are in DelCreature! 0-5 spirit guides
} }
void EventTeamCapturedPo(Player player, int Point) void EventTeamCapturedPoint(Player player, int Point)
{ {
if (GetStatus() != BattlegroundStatus.InProgress) if (GetStatus() != BattlegroundStatus.InProgress)
return; return;
@@ -769,8 +768,7 @@ namespace Game.BattleGrounds
if (BgCreatures.ContainsKey(Point) && !BgCreatures[Point].IsEmpty()) if (BgCreatures.ContainsKey(Point) && !BgCreatures[Point].IsEmpty())
DelCreature(Point); DelCreature(Point);
WorldSafeLocsRecord sg = null; WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
if (sg == null || !AddSpiritGuide(Point, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, GetTeamIndexByTeamId(Team))) if (sg == null || !AddSpiritGuide(Point, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, GetTeamIndexByTeamId(Team)))
Log.outError(LogFilter.Battleground, "BatteGroundEY: Failed to spawn spirit guide. point: {0}, team: {1}, graveyard_id: {2}", Log.outError(LogFilter.Battleground, "BatteGroundEY: Failed to spawn spirit guide. point: {0}, team: {1}, graveyard_id: {2}",
Point, Team, EotSMisc.m_CapturingPointTypes[Point].GraveYardId); Point, Team, EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
+2 -2
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@@ -2442,9 +2442,9 @@ namespace Game
if (displayEntry == null) if (displayEntry == null)
{ {
Log.outError(LogFilter.Sql, "Creature (Entry: {0}) lists non-existing Modelid1 id ({1}), this can crash the client.", cInfo.Entry, cInfo.ModelId1); Log.outError(LogFilter.Sql, "Creature (Entry: {0}) lists non-existing Modelid1 id ({1}), this can crash the client.", cInfo.Entry, cInfo.ModelId1);
//cInfo.ModelId1 = 0; cInfo.ModelId1 = 0;
} }
else if (displayScaleEntry == null) else
displayScaleEntry = displayEntry; displayScaleEntry = displayEntry;
CreatureModelInfo modelInfo = GetCreatureModelInfo(cInfo.ModelId1); CreatureModelInfo modelInfo = GetCreatureModelInfo(cInfo.ModelId1);
+1 -2
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@@ -1266,8 +1266,7 @@ namespace Game.Groups
// remove is_blocked so that the item is lootable by all players // remove is_blocked so that the item is lootable by all players
LootItem item = roll.itemSlot >= roll.getLoot().items.Count ? roll.getLoot().quest_items[roll.itemSlot - roll.getLoot().items.Count] : roll.getLoot().items[roll.itemSlot]; LootItem item = roll.itemSlot >= roll.getLoot().items.Count ? roll.getLoot().quest_items[roll.itemSlot - roll.getLoot().items.Count] : roll.getLoot().items[roll.itemSlot];
if (item != null) item.is_blocked = false;
item.is_blocked = false;
} }
SendLootRollsComplete(roll); SendLootRollsComplete(roll);
+2 -3
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@@ -808,7 +808,7 @@ namespace Game.Maps
public void PlayerRelocation(Player player, float x, float y, float z, float orientation) public void PlayerRelocation(Player player, float x, float y, float z, float orientation)
{ {
var oldcell = new Cell(player.GetPositionX(), player.GetPositionY()); var oldcell = player.GetCurrentCell();
var newcell = new Cell(x, y); var newcell = new Cell(x, y);
//! If hovering, always increase our server-side Z position //! If hovering, always increase our server-side Z position
@@ -823,8 +823,7 @@ namespace Game.Maps
if (oldcell.DiffGrid(newcell) || oldcell.DiffCell(newcell)) if (oldcell.DiffGrid(newcell) || oldcell.DiffCell(newcell))
{ {
Log.outDebug(LogFilter.Maps, Log.outDebug(LogFilter.Maps, "Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]",
"Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]",
player.GetName(), oldcell.GetGridX(), oldcell.GetGridY(), oldcell.GetCellX(), oldcell.GetCellY(), player.GetName(), oldcell.GetGridX(), oldcell.GetGridY(), oldcell.GetCellX(), oldcell.GetCellY(),
newcell.GetGridX(), newcell.GetGridY(), newcell.GetCellX(), newcell.GetCellY()); newcell.GetGridX(), newcell.GetGridY(), newcell.GetCellX(), newcell.GetCellY());
+1 -1
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@@ -392,10 +392,10 @@ namespace Game.Movement
{ {
init.SetFly(); init.SetFly();
init.SetUncompressed(); init.SetUncompressed();
init.SetSmooth();
} }
init.MovebyPath(pathPoints); init.MovebyPath(pathPoints);
init.SetSmooth();
init.SetWalk(walk); init.SetWalk(walk);
init.Launch(); init.Launch();