Misc fixes / analysis issues

This commit is contained in:
hondacrx
2017-07-17 10:52:54 -04:00
parent 34263f9551
commit 8a31ccff0d
5 changed files with 12 additions and 16 deletions
+6 -8
View File
@@ -278,11 +278,11 @@ namespace Game.BattleGrounds
{
//point was uncontrolled and player is from team which captured point
if (m_PointState[point] == EotSPointState.Uncontrolled && (uint)player.GetTeam() == pointOwnerTeamId)
EventTeamCapturedPo(player, point);
EventTeamCapturedPoint(player, point);
//point was under control and player isn't from team which controlled it
if (m_PointState[point] == EotSPointState.UnderControl && player.GetTeam() != m_PointOwnedByTeam[point])
EventTeamLostPo(player, point);
EventTeamLostPoint(player, point);
}
/// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
@@ -524,8 +524,7 @@ namespace Game.BattleGrounds
Log.outError(LogFilter.Battleground, "BattlegroundEY: Could not spawn Speedbuff Fel Reaver.");
}
WorldSafeLocsRecord sg = null;
sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainAlliance);
WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSGaveyardIds.MainAlliance);
if (sg == null || !AddSpiritGuide(EotSGaveyardIds.MainAlliance, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, TeamId.Alliance))
{
Log.outError(LogFilter.Sql, "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
@@ -682,7 +681,7 @@ namespace Game.BattleGrounds
SendMessageToAll(CypherStrings.BgEyHasTakenFlag, ChatMsg.BgSystemHorde, null, player.GetName());
}
void EventTeamLostPo(Player player, int Point)
void EventTeamLostPoint(Player player, int Point)
{
if (GetStatus() != BattlegroundStatus.InProgress)
return;
@@ -730,7 +729,7 @@ namespace Game.BattleGrounds
DelCreature(Point + 6);//null checks are in DelCreature! 0-5 spirit guides
}
void EventTeamCapturedPo(Player player, int Point)
void EventTeamCapturedPoint(Player player, int Point)
{
if (GetStatus() != BattlegroundStatus.InProgress)
return;
@@ -769,8 +768,7 @@ namespace Game.BattleGrounds
if (BgCreatures.ContainsKey(Point) && !BgCreatures[Point].IsEmpty())
DelCreature(Point);
WorldSafeLocsRecord sg = null;
sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
WorldSafeLocsRecord sg = CliDB.WorldSafeLocsStorage.LookupByKey(EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
if (sg == null || !AddSpiritGuide(Point, sg.Loc.X, sg.Loc.Y, sg.Loc.Z, 3.124139f, GetTeamIndexByTeamId(Team)))
Log.outError(LogFilter.Battleground, "BatteGroundEY: Failed to spawn spirit guide. point: {0}, team: {1}, graveyard_id: {2}",
Point, Team, EotSMisc.m_CapturingPointTypes[Point].GraveYardId);
+2 -2
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@@ -2442,9 +2442,9 @@ namespace Game
if (displayEntry == null)
{
Log.outError(LogFilter.Sql, "Creature (Entry: {0}) lists non-existing Modelid1 id ({1}), this can crash the client.", cInfo.Entry, cInfo.ModelId1);
//cInfo.ModelId1 = 0;
cInfo.ModelId1 = 0;
}
else if (displayScaleEntry == null)
else
displayScaleEntry = displayEntry;
CreatureModelInfo modelInfo = GetCreatureModelInfo(cInfo.ModelId1);
+1 -2
View File
@@ -1266,8 +1266,7 @@ namespace Game.Groups
// remove is_blocked so that the item is lootable by all players
LootItem item = roll.itemSlot >= roll.getLoot().items.Count ? roll.getLoot().quest_items[roll.itemSlot - roll.getLoot().items.Count] : roll.getLoot().items[roll.itemSlot];
if (item != null)
item.is_blocked = false;
item.is_blocked = false;
}
SendLootRollsComplete(roll);
+2 -3
View File
@@ -808,7 +808,7 @@ namespace Game.Maps
public void PlayerRelocation(Player player, float x, float y, float z, float orientation)
{
var oldcell = new Cell(player.GetPositionX(), player.GetPositionY());
var oldcell = player.GetCurrentCell();
var newcell = new Cell(x, y);
//! If hovering, always increase our server-side Z position
@@ -823,8 +823,7 @@ namespace Game.Maps
if (oldcell.DiffGrid(newcell) || oldcell.DiffCell(newcell))
{
Log.outDebug(LogFilter.Maps,
"Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]",
Log.outDebug(LogFilter.Maps, "Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]",
player.GetName(), oldcell.GetGridX(), oldcell.GetGridY(), oldcell.GetCellX(), oldcell.GetCellY(),
newcell.GetGridX(), newcell.GetGridY(), newcell.GetCellX(), newcell.GetCellY());
+1 -1
View File
@@ -392,10 +392,10 @@ namespace Game.Movement
{
init.SetFly();
init.SetUncompressed();
init.SetSmooth();
}
init.MovebyPath(pathPoints);
init.SetSmooth();
init.SetWalk(walk);
init.Launch();