Scripts/Pets: Some cleanup for Snake Trap.

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d08e13108431e3facc3246f46740fe54e9f6884)
This commit is contained in:
hondacrx
2021-10-17 09:39:41 -04:00
parent dbbfee4ab0
commit 8a976ee972
+46 -45
View File
@@ -20,6 +20,7 @@ using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System.Collections.Generic;
namespace Scripts.Pets
{
@@ -30,7 +31,6 @@ namespace Scripts.Pets
public const uint CripplingPoison = 30981; // Viper
public const uint DeadlyPoisonPassive = 34657; // Venomous Snake
public const uint MindNumbingPoison = 25810; // Viper
}
struct CreatureIds
@@ -47,69 +47,70 @@ namespace Scripts.Pets
public override void Reset()
{
_spellTimer = 0;
CreatureTemplate Info = me.GetCreatureTemplate();
_isViper = Info.Entry == CreatureIds.Viper ? true : false;
_isViper = me.GetEntry() == CreatureIds.Viper ? true : false;
me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint delta = (RandomHelper.Rand32() % 7) * 100;
me.SetBaseAttackTime(WeaponAttackType.BaseAttack, Info.BaseAttackTime + delta);
//me.SetStatFloatValue(UnitFields.RangedAttackPower, (float)Info.AttackPower);
me.SetBaseAttackTime(WeaponAttackType.BaseAttack, me.GetBaseAttackTime(WeaponAttackType.BaseAttack) + RandomHelper.URand(0, 6) * Time.InMilliseconds);
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me.GetVictim() && me.IsSummon())
{
Unit owner = me.ToTempSummon().GetSummoner();
if (owner)
if (owner.GetAttackerForHelper())
AttackStart(owner.GetAttackerForHelper());
}
if (!_isViper)
if (!_isViper && !me.HasAura(SpellIds.DeadlyPoisonPassive))
DoCast(me, SpellIds.DeadlyPoisonPassive, new CastSpellExtraArgs(true));
}
// Redefined for random target selection:
public override void MoveInLineOfSight(Unit who)
{
if (!me.GetVictim() && me.CanCreatureAttack(who))
{
if (me.GetDistanceZ(who) > SharedConst.CreatureAttackRangeZ)
return;
float attackRadius = me.GetAttackDistance(who);
if (me.IsWithinDistInMap(who, attackRadius) && me.IsWithinLOSInMap(who))
{
if ((RandomHelper.Rand32() % 5) == 0)
{
me.SetAttackTimer(WeaponAttackType.BaseAttack, (RandomHelper.Rand32() % 10) * 100);
_spellTimer = (RandomHelper.Rand32() % 10) * 100;
AttackStart(who);
}
}
}
}
public override void MoveInLineOfSight(Unit who) { }
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !me.GetVictim())
return;
if (me.GetVictim().HasBreakableByDamageCrowdControlAura(me))
{
if (me.GetVictim() && me.GetVictim().HasBreakableByDamageCrowdControlAura())
{ // don't break cc
me.GetThreatManager().ClearFixate();
me.InterruptNonMeleeSpells(false);
me.AttackStop();
return;
}
//Viper
if (me.IsSummon() && !me.GetThreatManager().GetFixateTarget())
{ // find new target
Unit summoner = me.ToTempSummon().GetSummoner();
List<Unit> targets = new();
foreach (var pair in summoner.GetCombatManager().GetPvPCombatRefs())
{
Unit enemy = pair.Value.GetOther(summoner);
if (!enemy.HasBreakableByDamageCrowdControlAura() && me.CanCreatureAttack(enemy) && me.IsWithinDistInMap(enemy, me.GetAttackDistance(enemy)))
targets.Add(enemy);
}
if (targets.Empty())
{
foreach (var pair in summoner.GetCombatManager().GetPvECombatRefs())
{
Unit enemy = pair.Value.GetOther(summoner);
if (!enemy.HasBreakableByDamageCrowdControlAura() && me.CanCreatureAttack(enemy) && me.IsWithinDistInMap(enemy, me.GetAttackDistance(enemy)))
targets.Add(enemy);
}
}
foreach (Unit target in targets)
me.EngageWithTarget(target);
if (!targets.Empty())
{
Unit target = targets.SelectRandom();
me.GetThreatManager().FixateTarget(target);
}
}
if (!UpdateVictim())
return;
// Viper
if (_isViper)
{
if (_spellTimer <= diff)
{
if (RandomHelper.IRand(0, 2) == 0) //33% chance to cast
if (RandomHelper.URand(0, 2) == 0) // 33% chance to cast
DoCastVictim(RandomHelper.RAND(SpellIds.MindNumbingPoison, SpellIds.CripplingPoison));
_spellTimer = 3000;