Scripts/Pets: Some cleanup for Snake Trap.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d08e13108431e3facc3246f46740fe54e9f6884)
This commit is contained in:
@@ -20,6 +20,7 @@ using Game.AI;
|
|||||||
using Game.Entities;
|
using Game.Entities;
|
||||||
using Game.Scripting;
|
using Game.Scripting;
|
||||||
using Game.Spells;
|
using Game.Spells;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Scripts.Pets
|
namespace Scripts.Pets
|
||||||
{
|
{
|
||||||
@@ -30,7 +31,6 @@ namespace Scripts.Pets
|
|||||||
public const uint CripplingPoison = 30981; // Viper
|
public const uint CripplingPoison = 30981; // Viper
|
||||||
public const uint DeadlyPoisonPassive = 34657; // Venomous Snake
|
public const uint DeadlyPoisonPassive = 34657; // Venomous Snake
|
||||||
public const uint MindNumbingPoison = 25810; // Viper
|
public const uint MindNumbingPoison = 25810; // Viper
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct CreatureIds
|
struct CreatureIds
|
||||||
@@ -47,69 +47,70 @@ namespace Scripts.Pets
|
|||||||
|
|
||||||
public override void Reset()
|
public override void Reset()
|
||||||
{
|
{
|
||||||
_spellTimer = 0;
|
_isViper = me.GetEntry() == CreatureIds.Viper ? true : false;
|
||||||
|
|
||||||
CreatureTemplate Info = me.GetCreatureTemplate();
|
|
||||||
|
|
||||||
_isViper = Info.Entry == CreatureIds.Viper ? true : false;
|
|
||||||
|
|
||||||
me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f));
|
me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f));
|
||||||
// Add delta to make them not all hit the same time
|
// Add delta to make them not all hit the same time
|
||||||
uint delta = (RandomHelper.Rand32() % 7) * 100;
|
me.SetBaseAttackTime(WeaponAttackType.BaseAttack, me.GetBaseAttackTime(WeaponAttackType.BaseAttack) + RandomHelper.URand(0, 6) * Time.InMilliseconds);
|
||||||
me.SetBaseAttackTime(WeaponAttackType.BaseAttack, Info.BaseAttackTime + delta);
|
|
||||||
//me.SetStatFloatValue(UnitFields.RangedAttackPower, (float)Info.AttackPower);
|
|
||||||
|
|
||||||
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
|
if (!_isViper && !me.HasAura(SpellIds.DeadlyPoisonPassive))
|
||||||
if (!me.GetVictim() && me.IsSummon())
|
|
||||||
{
|
|
||||||
Unit owner = me.ToTempSummon().GetSummoner();
|
|
||||||
if (owner)
|
|
||||||
if (owner.GetAttackerForHelper())
|
|
||||||
AttackStart(owner.GetAttackerForHelper());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_isViper)
|
|
||||||
DoCast(me, SpellIds.DeadlyPoisonPassive, new CastSpellExtraArgs(true));
|
DoCast(me, SpellIds.DeadlyPoisonPassive, new CastSpellExtraArgs(true));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Redefined for random target selection:
|
// Redefined for random target selection:
|
||||||
public override void MoveInLineOfSight(Unit who)
|
public override void MoveInLineOfSight(Unit who) { }
|
||||||
{
|
|
||||||
if (!me.GetVictim() && me.CanCreatureAttack(who))
|
|
||||||
{
|
|
||||||
if (me.GetDistanceZ(who) > SharedConst.CreatureAttackRangeZ)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float attackRadius = me.GetAttackDistance(who);
|
|
||||||
if (me.IsWithinDistInMap(who, attackRadius) && me.IsWithinLOSInMap(who))
|
|
||||||
{
|
|
||||||
if ((RandomHelper.Rand32() % 5) == 0)
|
|
||||||
{
|
|
||||||
me.SetAttackTimer(WeaponAttackType.BaseAttack, (RandomHelper.Rand32() % 10) * 100);
|
|
||||||
_spellTimer = (RandomHelper.Rand32() % 10) * 100;
|
|
||||||
AttackStart(who);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateAI(uint diff)
|
public override void UpdateAI(uint diff)
|
||||||
{
|
{
|
||||||
if (!UpdateVictim() || !me.GetVictim())
|
if (me.GetVictim() && me.GetVictim().HasBreakableByDamageCrowdControlAura())
|
||||||
return;
|
{ // don't break cc
|
||||||
|
me.GetThreatManager().ClearFixate();
|
||||||
if (me.GetVictim().HasBreakableByDamageCrowdControlAura(me))
|
|
||||||
{
|
|
||||||
me.InterruptNonMeleeSpells(false);
|
me.InterruptNonMeleeSpells(false);
|
||||||
|
me.AttackStop();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Viper
|
if (me.IsSummon() && !me.GetThreatManager().GetFixateTarget())
|
||||||
|
{ // find new target
|
||||||
|
Unit summoner = me.ToTempSummon().GetSummoner();
|
||||||
|
|
||||||
|
List<Unit> targets = new();
|
||||||
|
foreach (var pair in summoner.GetCombatManager().GetPvPCombatRefs())
|
||||||
|
{
|
||||||
|
Unit enemy = pair.Value.GetOther(summoner);
|
||||||
|
if (!enemy.HasBreakableByDamageCrowdControlAura() && me.CanCreatureAttack(enemy) && me.IsWithinDistInMap(enemy, me.GetAttackDistance(enemy)))
|
||||||
|
targets.Add(enemy);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targets.Empty())
|
||||||
|
{
|
||||||
|
foreach (var pair in summoner.GetCombatManager().GetPvECombatRefs())
|
||||||
|
{
|
||||||
|
Unit enemy = pair.Value.GetOther(summoner);
|
||||||
|
if (!enemy.HasBreakableByDamageCrowdControlAura() && me.CanCreatureAttack(enemy) && me.IsWithinDistInMap(enemy, me.GetAttackDistance(enemy)))
|
||||||
|
targets.Add(enemy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Unit target in targets)
|
||||||
|
me.EngageWithTarget(target);
|
||||||
|
|
||||||
|
if (!targets.Empty())
|
||||||
|
{
|
||||||
|
Unit target = targets.SelectRandom();
|
||||||
|
me.GetThreatManager().FixateTarget(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!UpdateVictim())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Viper
|
||||||
if (_isViper)
|
if (_isViper)
|
||||||
{
|
{
|
||||||
if (_spellTimer <= diff)
|
if (_spellTimer <= diff)
|
||||||
{
|
{
|
||||||
if (RandomHelper.IRand(0, 2) == 0) //33% chance to cast
|
if (RandomHelper.URand(0, 2) == 0) // 33% chance to cast
|
||||||
DoCastVictim(RandomHelper.RAND(SpellIds.MindNumbingPoison, SpellIds.CripplingPoison));
|
DoCastVictim(RandomHelper.RAND(SpellIds.MindNumbingPoison, SpellIds.CripplingPoison));
|
||||||
|
|
||||||
_spellTimer = 3000;
|
_spellTimer = 3000;
|
||||||
|
|||||||
Reference in New Issue
Block a user