diff --git a/Source/Game/Entities/Unit/Unit.Movement.cs b/Source/Game/Entities/Unit/Unit.Movement.cs index cc7210681..0c1c50089 100644 --- a/Source/Game/Entities/Unit/Unit.Movement.cs +++ b/Source/Game/Entities/Unit/Unit.Movement.cs @@ -340,8 +340,9 @@ namespace Game.Entities public bool SetCanTurnWhileFalling(bool enable) { - if (enable == HasUnitMovementFlag2(MovementFlag2.CanTurnWhileFalling)) - return false; + // Temporarily disabled for short lived auras that unapply before client had time to ACK applying + //if (enable == HasUnitMovementFlag2(MovementFlag2.CanTurnWhileFalling)) + //return false; if (enable) AddUnitMovementFlag2(MovementFlag2.CanTurnWhileFalling); @@ -977,8 +978,9 @@ namespace Game.Entities public bool SetFeatherFall(bool enable) { - if (enable == HasUnitMovementFlag(MovementFlag.FallingSlow)) - return false; + // Temporarily disabled for short lived auras that unapply before client had time to ACK applying + //if (enable == HasUnitMovementFlag(MovementFlag.FallingSlow)) + //return false; if (enable) AddUnitMovementFlag(MovementFlag.FallingSlow);