Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
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@@ -1896,7 +1896,7 @@ namespace Game.AI
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{
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foreach (var target in targets)
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if (IsCreature(target))
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target.ToCreature().SetRegeneratingHealth(e.Action.setHealthRegen.regenHealth != 0 ? true : false);
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target.ToCreature().SetRegenerateHealth(e.Action.setHealthRegen.regenHealth != 0 ? true : false);
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break;
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}
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case SmartActions.SetRoot:
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