Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
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@@ -36,6 +36,10 @@ namespace Game.Entities
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long _lastDamagedTime; // Part of Evade mechanics
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MultiMap<byte, byte> m_textRepeat = new MultiMap<byte, byte>();
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// Regenerate health
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bool _regenerateHealth; // Set on creation
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bool _regenerateHealthLock; // Dynamically set
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public ulong m_PlayerDamageReq;
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public float m_SightDistance;
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public float m_CombatDistance;
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@@ -49,7 +53,6 @@ namespace Game.Entities
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bool m_AlreadyCallAssistance;
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bool m_AlreadySearchedAssistance;
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bool m_regenHealth;
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bool m_cannotReachTarget;
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uint m_cannotReachTimer;
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bool m_AI_locked;
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