Core/Creature: regenerate health

Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
This commit is contained in:
hondacrx
2020-08-24 19:19:13 -04:00
parent 35c13d69ca
commit 8b6c86d568
6 changed files with 17 additions and 21 deletions
@@ -227,7 +227,6 @@ namespace Game.Movement
// inform formation
creature.SignalFormationMovement(formationDest, waypoint.id, waypoint.moveType, (waypoint.orientation != 0 && waypoint.delay != 0) ? true : false);
return true;
}
@@ -245,7 +244,6 @@ namespace Game.Movement
return true;
}
if (!_nextMoveTime.Passed())
{
_nextMoveTime.Update((int)diff);