Changed Quaternion to use floats
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@@ -796,11 +796,11 @@ namespace Framework.GameMath
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{
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get
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{
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return this[(row - 1) * 3 + (column - 1)];
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return this[row * 3 + column];
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}
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set
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{
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this[(row - 1) * 3 + (column - 1)] = value;
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this[row * 3 + column] = value;
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}
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}
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#endregion
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