From 8bee5cf3f6fbf0e733daffacfd731941578e1983 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 24 May 2022 13:22:27 -0400 Subject: [PATCH] Core/Player: Adjust fall damage log Port From (https://github.com/TrinityCore/TrinityCore/commit/20e96eead469639af43c47c892bfe75027a7399e) --- Source/Game/Entities/Player/Player.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index a138aef83..017bd928e 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -2031,8 +2031,7 @@ namespace Game.Entities } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - Log.outDebug(LogFilter.Player, "FALLDAMAGE z={0} sz={1} pZ{2} FallTime={3} mZ={4} damage={5} SF={6}", - movementInfo.Pos.posZ, height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall); + Log.outDebug(LogFilter.Player, $"FALLDAMAGE z={movementInfo.Pos.GetPositionZ()} sz={height} pZ={GetPositionZ()} FallTime={movementInfo.jump.fallTime} mZ={height} damage={damage} SF={safe_fall}\nPlayer debug info:\n{GetDebugInfo()}"); } } }