Core/Players: Fixed base hit chance initialization for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f8eddc4f0cf443c45a930bc919007541210984a)
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@@ -22,7 +22,7 @@ namespace Game.Entities
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{
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public partial class Player
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{
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public WorldSession GetSession() { return Session; }
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public WorldSession GetSession() { return _session; }
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public PlayerSocial GetSocial() { return m_social; }
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//Gossip
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@@ -179,7 +179,7 @@ namespace Game.Entities
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WorldLocation _corpseLocation;
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//Core
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WorldSession Session;
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WorldSession _session;
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public PlayerData m_playerData;
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public ActivePlayerData m_activePlayerData;
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