Core/Players: Fixed base hit chance initialization for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f8eddc4f0cf443c45a930bc919007541210984a)
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@@ -6204,7 +6204,7 @@ namespace Game.Entities
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public void SendLoot(Loot loot, bool aeLooting = false)
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{
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if (!GetLootGUID().IsEmpty() && !aeLooting)
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Session.DoLootReleaseAll();
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_session.DoLootReleaseAll();
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Log.outDebug(LogFilter.Loot, $"Player::SendLoot: Player: '{GetName()}' ({GetGUID()}), Loot: {loot.GetOwnerGUID()}");
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