Core/Players: Fixed base hit chance initialization for players

Port From (https://github.com/TrinityCore/TrinityCore/commit/1f8eddc4f0cf443c45a930bc919007541210984a)
This commit is contained in:
hondacrx
2023-08-28 11:19:01 -04:00
parent c9ab9e4635
commit 8bef51cf6e
4 changed files with 13 additions and 12 deletions
+1 -1
View File
@@ -6204,7 +6204,7 @@ namespace Game.Entities
public void SendLoot(Loot loot, bool aeLooting = false)
{
if (!GetLootGUID().IsEmpty() && !aeLooting)
Session.DoLootReleaseAll();
_session.DoLootReleaseAll();
Log.outDebug(LogFilter.Loot, $"Player::SendLoot: Player: '{GetName()}' ({GetGUID()}), Loot: {loot.GetOwnerGUID()}");