Core/Spells: Fixed target radius logic in spell effects for TargetB

Port From (https://github.com/TrinityCore/TrinityCore/commit/889e88ab8033a78db837e0bb8619d8ce9d64967f)
This commit is contained in:
hondacrx
2023-09-04 07:19:38 -04:00
parent 34ce07f880
commit 8bf185f071
6 changed files with 73 additions and 70 deletions
@@ -2962,4 +2962,10 @@ namespace Framework.Constants
ForcedDismount = 9,
Ok = 10 // never sent
}
public enum SpellTargetIndex
{
TargetA = 0,
TargetB = 1
}
}