Core/Spells: Fixed target radius logic in spell effects for TargetB
Port From (https://github.com/TrinityCore/TrinityCore/commit/889e88ab8033a78db837e0bb8619d8ce9d64967f)
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@@ -2962,4 +2962,10 @@ namespace Framework.Constants
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ForcedDismount = 9,
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Ok = 10 // never sent
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}
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public enum SpellTargetIndex
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{
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TargetA = 0,
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TargetB = 1
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}
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}
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