Scripts/Spells: Implemented monk stagger
Port From (https://github.com/TrinityCore/TrinityCore/commit/c99f93d53ded571ce3cfdcd9c1ca04a81c477428)
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@@ -1403,7 +1403,7 @@ namespace Game.Scripting
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AuraObjectType GetAuraType() { return m_aura.GetAuraType(); }
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// aura duration manipulation - when duration goes to 0 aura is removed
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int GetDuration() { return m_aura.GetDuration(); }
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public int GetDuration() { return m_aura.GetDuration(); }
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public void SetDuration(int duration, bool withMods = false) { m_aura.SetDuration(duration, withMods); }
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// sets duration to maxduration
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void RefreshDuration() { m_aura.RefreshDuration(); }
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