Scripts/Spells: Implemented monk stagger
Port From (https://github.com/TrinityCore/TrinityCore/commit/c99f93d53ded571ce3cfdcd9c1ca04a81c477428)
This commit is contained in:
@@ -33,6 +33,10 @@ namespace Scripts.Spells.Monk
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public const uint ProvokeAoe = 118635;
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public const uint SoothingMist = 115175;
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public const uint StanceOfTheSpiritedCrane = 154436;
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public const uint StaggerDamageAura = 124255;
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public const uint StaggerHeavy = 124273;
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public const uint StaggerLight = 124275;
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public const uint StaggerModerate = 124274;
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public const uint SurgingMistHeal = 116995;
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}
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@@ -136,4 +140,227 @@ namespace Scripts.Spells.Monk
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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//static constexpr SpellEffIndex AuraStaggerEffectTick = EFFECT_0;
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//static constexpr SpellEffIndex AuraStaggerEffectTotal = EFFECT_1;
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[Script] // 115069 - Stagger
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class spell_monk_stagger : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
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}
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void AbsorbNormal(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
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{
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Absorb(dmgInfo, 1.0f);
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}
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void AbsorbMagic(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
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{
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AuraEffect effect = GetEffect(4);
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if (effect == null)
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return;
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Absorb(dmgInfo, effect.GetAmount() / 100.0f);
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}
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void Absorb(DamageInfo dmgInfo, float multiplier)
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{
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// Prevent default action (which would remove the aura)
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PreventDefaultAction();
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// make sure damage doesn't come from stagger damage spell SPELL_MONK_STAGGER_DAMAGE_AURA
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SpellInfo dmgSpellInfo = dmgInfo.GetSpellInfo();
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if (dmgSpellInfo != null)
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if (dmgSpellInfo.Id == SpellIds.StaggerDamageAura)
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return;
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AuraEffect effect = GetEffect(0);
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if (effect == null)
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return;
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Unit target = GetTarget();
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float agility = target.GetStat(Stats.Agility);
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float baseAmount = MathFunctions.CalculatePct(agility, effect.GetAmount());
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float K = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, target.GetLevel(), -2, 0, target.GetClass());
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float newAmount = (baseAmount / (baseAmount + K));
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newAmount *= multiplier;
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// Absorb X percentage of the damage
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float absorbAmount = dmgInfo.GetDamage() * newAmount;
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if (absorbAmount > 0)
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{
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dmgInfo.AbsorbDamage((uint)absorbAmount);
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// Cast stagger and make it tick on each tick
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AddAndRefreshStagger(absorbAmount);
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}
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}
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public override void Register()
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{
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OnEffectAbsorb.Add(new EffectAbsorbHandler(AbsorbNormal, 1));
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OnEffectAbsorb.Add(new EffectAbsorbHandler(AbsorbMagic, 2));
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}
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void AddAndRefreshStagger(float amount)
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{
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Unit target = GetTarget();
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Aura auraStagger = FindExistingStaggerEffect(target);
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if (auraStagger != null)
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{
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AuraEffect effStaggerRemaining = auraStagger.GetEffect(1);
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if (effStaggerRemaining == null)
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return;
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float newAmount = effStaggerRemaining.GetAmount() + amount;
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uint spellId = GetStaggerSpellId(target, newAmount);
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if (spellId == effStaggerRemaining.GetSpellInfo().Id)
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{
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auraStagger.RefreshDuration();
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effStaggerRemaining.ChangeAmount((int)newAmount, false, true /* reapply */);
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}
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else
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{
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// amount changed the stagger type so we need to change the stagger amount (e.g. from medium to light)
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GetTarget().RemoveAura(auraStagger);
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AddNewStagger(target, spellId, newAmount);
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}
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}
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else
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AddNewStagger(target, GetStaggerSpellId(target, amount), amount);
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}
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uint GetStaggerSpellId(Unit unit, float amount)
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{
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const float StaggerHeavy = 0.6f;
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const float StaggerModerate = 0.3f;
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float staggerPct = amount / unit.GetMaxHealth();
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return (staggerPct >= StaggerHeavy) ? SpellIds.StaggerHeavy :
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(staggerPct >= StaggerModerate) ? SpellIds.StaggerModerate :
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SpellIds.StaggerLight;
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}
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void AddNewStagger(Unit unit, uint staggerSpellId, float staggerAmount)
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{
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// We only set the total stagger amount. The amount per tick will be set by the stagger spell script
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unit.CastSpell(unit, staggerSpellId, new CastSpellExtraArgs(SpellValueMod.BasePoint1, (int)staggerAmount).SetTriggerFlags(TriggerCastFlags.FullMask));
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}
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public static Aura FindExistingStaggerEffect(Unit unit)
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{
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Aura auraLight = unit.GetAura(SpellIds.StaggerLight);
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if (auraLight != null)
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return auraLight;
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Aura auraModerate = unit.GetAura(SpellIds.StaggerModerate);
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if (auraModerate != null)
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return auraModerate;
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Aura auraHeavy = unit.GetAura(SpellIds.StaggerHeavy);
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if (auraHeavy != null)
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return auraHeavy;
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return null;
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}
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}
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[Script] // 124255 - Stagger - SPELL_MONK_STAGGER_DAMAGE_AURA
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class spell_monk_stagger_damage_aura : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
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}
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void OnPeriodicDamage(AuraEffect aurEff)
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{
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// Update our light/medium/heavy stagger with the correct stagger amount left
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Aura auraStagger = spell_monk_stagger.FindExistingStaggerEffect(GetTarget());
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if (auraStagger != null)
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{
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AuraEffect auraEff = auraStagger.GetEffect(1);
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if (auraEff != null)
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{
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float total = auraEff.GetAmount();
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float tickDamage = aurEff.GetDamage();
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auraEff.ChangeAmount((int)(total - tickDamage));
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}
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}
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodicDamage, 0, AuraType.PeriodicDamage));
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}
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}
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[Script] // 124273, 124274, 124275 - Light/Moderate/Heavy Stagger - SPELL_MONK_STAGGER_LIGHT / SPELL_MONK_STAGGER_MODERATE / SPELL_MONK_STAGGER_HEAVY
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class spell_monk_stagger_debuff_aura : AuraScript
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{
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float _period;
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public override bool Load()
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.StaggerDamageAura, GetCastDifficulty());
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SpellEffectInfo effInfo = spellInfo?.GetEffect(0);
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if (effInfo == null)
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return false;
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_period = (float)effInfo.ApplyAuraPeriod;
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return true;
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}
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void OnReapply(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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// Calculate damage per tick
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float total = aurEff.GetAmount();
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float perTick = total * _period / (float)GetDuration(); // should be same as GetMaxDuration() TODO: verify
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// Set amount on effect for tooltip
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AuraEffect effInfo = GetAura().GetEffect(0);
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if (effInfo != null)
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effInfo.ChangeAmount((int)perTick);
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// Set amount on damage aura (or cast it if needed)
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CastOrChangeTickDamage(perTick);
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}
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void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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if (mode != AuraEffectHandleModes.Real)
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return;
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// Remove damage aura
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GetTarget().RemoveAura(SpellIds.StaggerDamageAura);
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}
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public override void Register()
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{
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AfterEffectApply.Add(new EffectApplyHandler(OnReapply, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
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AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
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}
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void CastOrChangeTickDamage(float tickDamage)
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{
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Unit unit = GetTarget();
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Aura auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
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if (auraDamage == null)
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{
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unit.CastSpell(unit, SpellIds.StaggerDamageAura, true);
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auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
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}
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if (auraDamage != null)
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{
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AuraEffect eff = auraDamage.GetEffect(0);
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if (eff != null)
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eff.SetDamage((int)tickDamage);
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}
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}
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}
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}
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