diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index f4f18a52b..831222f83 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -105,9 +105,6 @@ namespace Game.Entities if (enemy == null) return; - if (IsEngagedBy(enemy)) - return; - if (CanHaveThreatList()) m_threatManager.AddThreat(enemy, 0.0f, null, true, true); else