Scripts/Spells: Move shaman Lava Burst crit chance calculation to scripts and add Lava Burst Overload
Port From (https://github.com/TrinityCore/TrinityCore/commit/1696d738608fa8ed30321b5b4050d5516b5765f6)
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@@ -684,16 +684,6 @@ namespace Game.Entities
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if (caster.FindCurrentSpellBySpellId(5938) != null)
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crit_chance = 0.0f;
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break;
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case SpellFamilyNames.Shaman:
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// Lava Burst
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if (spellInfo.SpellFamilyFlags[1].HasAnyFlag(0x00001000u))
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{
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if (GetAuraEffect(AuraType.PeriodicDamage, SpellFamilyNames.Shaman, new FlagArray128(0x10000000, 0, 0), caster.GetGUID()) != null)
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if (GetTotalAuraModifier(AuraType.ModAttackerSpellAndWeaponCritChance) > -100)
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return 100.0f;
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break;
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}
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break;
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}
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// Spell crit suppression
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