Scripts/Spells: Move shaman Lava Burst crit chance calculation to scripts and add Lava Burst Overload
Port From (https://github.com/TrinityCore/TrinityCore/commit/1696d738608fa8ed30321b5b4050d5516b5765f6)
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@@ -935,6 +935,33 @@ namespace Scripts.Spells.Shaman
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}
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}
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// 285452 - Lava Burst damage
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[Script] // 285466 - Lava Burst Overload damage
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class spell_sha_lava_crit_chance : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.LavaBurstRank2, SpellIds.FlameShock);
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}
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void CalcCritChance(Unit victim, ref float chance)
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{
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Unit caster = GetCaster();
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if (caster == null || victim == null)
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return;
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if (caster.HasAura(SpellIds.LavaBurstRank2) && victim.HasAura(SpellIds.FlameShock, caster.GetGUID()))
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if (victim.GetTotalAuraModifier(AuraType.ModAttackerSpellAndWeaponCritChance) > -100)
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chance = 100.0f;
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}
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public override void Register()
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{
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OnCalcCritChance.Add(new OnCalcCritChanceHandler(CalcCritChance));
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}
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}
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[Script] // 77756 - Lava Surge
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class spell_sha_lava_surge : AuraScript
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{
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