Scripts/Spells: Move shaman Lava Burst crit chance calculation to scripts and add Lava Burst Overload

Port From (https://github.com/TrinityCore/TrinityCore/commit/1696d738608fa8ed30321b5b4050d5516b5765f6)
This commit is contained in:
hondacrx
2022-03-04 17:38:54 -05:00
parent edafd0a270
commit 8c6e487e5a
2 changed files with 27 additions and 10 deletions
+27
View File
@@ -935,6 +935,33 @@ namespace Scripts.Spells.Shaman
}
}
// 285452 - Lava Burst damage
[Script] // 285466 - Lava Burst Overload damage
class spell_sha_lava_crit_chance : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.LavaBurstRank2, SpellIds.FlameShock);
}
void CalcCritChance(Unit victim, ref float chance)
{
Unit caster = GetCaster();
if (caster == null || victim == null)
return;
if (caster.HasAura(SpellIds.LavaBurstRank2) && victim.HasAura(SpellIds.FlameShock, caster.GetGUID()))
if (victim.GetTotalAuraModifier(AuraType.ModAttackerSpellAndWeaponCritChance) > -100)
chance = 100.0f;
}
public override void Register()
{
OnCalcCritChance.Add(new OnCalcCritChanceHandler(CalcCritChance));
}
}
[Script] // 77756 - Lava Surge
class spell_sha_lava_surge : AuraScript
{