Core/Movement: properly fix aura interrupts during movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/43a7091e8a86179e195e2bc021133ce751d48d48)
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@@ -79,10 +79,16 @@ namespace Framework.Constants
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public enum SummonSlot
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{
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Any = -1,
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Pet = 0,
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Totem = 1,
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Totem2 = 2,
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Totem3 = 3,
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Totem4 = 4,
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MiniPet = 5,
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Quest = 6,
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Max
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}
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public enum BaseModType
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