Core/Spells: Use 3D distance for calculating speed from movement time instead of 2D
Port From (https://github.com/TrinityCore/TrinityCore/commit/768ed2cbdcaadf6a3eefab84ef94ca5029755b5f)
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@@ -5533,7 +5533,7 @@ namespace Game.Spells
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float speed = jumpParams.Speed;
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float speed = jumpParams.Speed;
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if (jumpParams.TreatSpeedAsMoveTimeSeconds)
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if (jumpParams.TreatSpeedAsMoveTimeSeconds)
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speed = unitCaster.GetExactDist2d(destTarget) / jumpParams.Speed;
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speed = unitCaster.GetExactDist(destTarget) / jumpParams.Speed;
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Optional<JumpArrivalCastArgs> arrivalCast = new();
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Optional<JumpArrivalCastArgs> arrivalCast = new();
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if (effectInfo.TriggerSpell != 0)
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if (effectInfo.TriggerSpell != 0)
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