Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.

Port From (https://github.com/TrinityCore/TrinityCore/commit/4b588694caed2ccab36241abb61e2c93ce8b5bb1)
This commit is contained in:
hondacrx
2022-01-04 17:55:02 -05:00
parent 964542023c
commit 8c8e78bcbf
2 changed files with 30 additions and 31 deletions
@@ -103,9 +103,9 @@ namespace Game.Entities
struct SpellFocusInfo
{
public Spell spell;
public uint delay; // ms until the creature's target should snap back (0 = no snapback scheduled)
public ObjectGuid target; // the creature's "real" target while casting
public float orientation; // the creature's "real" orientation while casting
public Spell Spell;
public uint Delay; // ms until the creature's target should snap back (0 = no snapback scheduled)
public ObjectGuid Target; // the creature's "real" target while casting
public float Orientation; // the creature's "real" orientation while casting
}
}