Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b588694caed2ccab36241abb61e2c93ce8b5bb1)
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@@ -103,9 +103,9 @@ namespace Game.Entities
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struct SpellFocusInfo
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{
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public Spell spell;
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public uint delay; // ms until the creature's target should snap back (0 = no snapback scheduled)
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public ObjectGuid target; // the creature's "real" target while casting
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public float orientation; // the creature's "real" orientation while casting
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public Spell Spell;
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public uint Delay; // ms until the creature's target should snap back (0 = no snapback scheduled)
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public ObjectGuid Target; // the creature's "real" target while casting
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public float Orientation; // the creature's "real" orientation while casting
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}
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}
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