Core/Spells: Rename SpellAttr3 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/88d7b58a3dd8b0eb95c233a20c1608ddce73d9ea)
This commit is contained in:
hondacrx
2022-06-01 13:01:55 -04:00
parent 6d84850790
commit 8cddeb0fc5
10 changed files with 118 additions and 126 deletions
+2 -2
View File
@@ -264,7 +264,7 @@ namespace Game.AI
var spellInfo = Global.SpellMgr.GetSpellInfo(spellId, me.GetMap().GetDifficultyID());
if (spellInfo != null)
{
bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers);
bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer);
target = SelectTarget(SelectTargetMethod.Random, 0, spellInfo.GetMaxRange(false), playerOnly);
}
break;
@@ -278,7 +278,7 @@ namespace Game.AI
var spellInfo = Global.SpellMgr.GetSpellInfo(spellId, me.GetMap().GetDifficultyID());
if (spellInfo != null)
{
bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers);
bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer);
float range = spellInfo.GetMaxRange(false);
DefaultTargetSelector targetSelector = new(me, range, playerOnly, true, -(int)spellId);