Core/Spells: Rename SpellAttr3 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/88d7b58a3dd8b0eb95c233a20c1608ddce73d9ea)
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@@ -210,7 +210,7 @@ namespace Game.Combat
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{
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if (spell.HasAttribute(SpellAttr1.NoThreat))
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return;
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if (!_owner.IsEngaged() && spell.HasAttribute(SpellAttr3.NoInitialAggro))
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if (!_owner.IsEngaged() && spell.HasAttribute(SpellAttr2.NoInitialThreat))
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return;
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}
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