Core/Spells: Rename SpellAttr3 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/88d7b58a3dd8b0eb95c233a20c1608ddce73d9ea)
This commit is contained in:
hondacrx
2022-06-01 13:01:55 -04:00
parent 6d84850790
commit 8cddeb0fc5
10 changed files with 118 additions and 126 deletions
+9 -1
View File
@@ -1564,7 +1564,7 @@ namespace Game.Spells
if (existingAura.GetSpellInfo().IsChanneled())
return true;
if (m_spellInfo.HasAttribute(SpellAttr3.StackForDiffCasters))
if (m_spellInfo.HasAttribute(SpellAttr3.DotStackingRule))
return true;
// check same periodic auras
@@ -1820,6 +1820,14 @@ namespace Game.Spells
}
}
if (m_spellInfo.HasAttribute(SpellAttr3.OnlyProcOutdoors))
if (!target.IsOutdoors())
return 0;
if (m_spellInfo.HasAttribute(SpellAttr3.OnlyProcOnCaster))
if (target.GetGUID() != GetCasterGUID())
return 0;
bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo));
SetLastProcAttemptTime(now);