Core/Spells: Rename SpellAttr3 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/88d7b58a3dd8b0eb95c233a20c1608ddce73d9ea)
This commit is contained in:
@@ -1688,38 +1688,38 @@ namespace Framework.Constants
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}
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public enum SpellAttr3 : uint
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{
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Unk0 = 0x01, // 0
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NoProcEquipRequirement = 0x02, // 1 Ignores subclass mask check when checking proc
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Unk2 = 0x04, // 2
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BlockableSpell = 0x08, // 3 Only Dmg Class Melee In 3.1.3
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IgnoreResurrectionTimer = 0x10, // 4 You Don'T Have To Wait To Be Resurrected With These Spells
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NoDurabilityLoss = 0x20, // 5 No Durability Loss
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Unk6 = 0x40, // 6
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StackForDiffCasters = 0x80, // 7 Separate Stack For Every Caster
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OnlyTargetPlayers = 0x100, // 8 Can Only Target Players
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NotAProc = 0x200, // 9 Without this attribute, any triggered spell will be unable to trigger other auras' procs
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MainHand = 0x400, // 10 Main Hand Weapon Required
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Battleground = 0x800, // 11 Can Casted Only On Battleground
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OnlyTargetGhosts = 0x1000, // 12
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DontDisplayChannelBar = 0x2000, // 13 Clientside attribute - will not display channeling bar
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IsHonorlessTarget = 0x4000, // 14 "Honorless Target" Only This Spells Have This Flag
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Unk15 = 0x8000, // 15 Auto Shoot, Shoot, Throw, - This Is Autoshot Flag
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CantTriggerProc = 0x10000, // 16 Confirmed With Many Patchnotes
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NoInitialAggro = 0x20000, // 17 Soothe Animal, 39758, Mind Soothe
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IgnoreHitResult = 0x40000, // 18 Spell Should Always Hit Its Target
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DisableProc = 0x80000, // 19 During Aura Proc No Spells Can Trigger (20178, 20375)
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DeathPersistent = 0x100000, // 20 Death Persistent Spells
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Unk21 = 0x200000, // 21 Unused
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ReqWand = 0x400000, // 22 Req Wand
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Unk23 = 0x800000, // 23
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ReqOffhand = 0x1000000, // 24 Req Offhand Weapon
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TreatAsPeriodic = 0x2000000, // 25 Makes the spell appear as periodic in client combat logs - used by spells that trigger another spell on each tick
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CanProcFromProcs = 0x4000000, // 26 Can Proc From Procs
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DrainSoul = 0x8000000, // 27 Only Drain Soul Has This Flag
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Unk28 = 0x10000000, // 28
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NoDoneBonus = 0x20000000, // 29 Ignore Caster Spellpower And Done Damage Mods? Client Doesn'T Apply Spellmods For Those Spells
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DontDisplayRange = 0x40000000, // 30 Client Doesn'T Display Range In Tooltip For Those Spells
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Unk31 = 0x80000000 // 31
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PvpEnabling = 0x01, // Pvp Enabling
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NoProcEquipRequirement = 0x02, // No Proc Equip Requirement Description Ignores Subclass Mask Check When Checking Proc
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NoCastingBarText = 0x04, // No Casting Bar Text
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CompletelyBlocked = 0x08, // Completely Blocked
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NoResTimer = 0x10, // No Res Timer
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NoDurabilityLoss = 0x20, // No Durability Loss
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NoAvoidance = 0x40, // No Avoidance
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DotStackingRule = 0x80, // Dot Stacking Rule Description Stack Separately For Each Caster
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OnlyOnPlayer = 0x100, // Only On Player
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NotAProc = 0x200, // Not A Proc Description Without This Attribute, Any Triggered Spell Will Be Unable To Trigger Other Auras' Procs
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RequiresMainHandWeapon = 0x400, // Requires Main-Hand Weapon
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OnlyBattlegrounds = 0x800, // Only Battlegrounds
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OnlyOnGhosts = 0x1000, // Only On Ghosts
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HideChannelBar = 0x2000, // Hide Channel Bar (Client Only)
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HideInRaidFilter = 0x4000, // Hide In Raid Filter (Client Only)
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NormalRangedAttack = 0x8000, // Normal Ranged Attack Description Auto Shoot, Shoot, Throw - Ranged Normal Attack Attribute?
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SuppressCasterProcs = 0x10000, // Suppress Caster Procs
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SuppressTargetProcs = 0x20000, // Suppress Target Procs
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AlwaysHit = 0x40000, // Always Hit Description Spell Cannot Miss, Or Be Dodged/Parried/Blocked
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InstantTargetProcs = 0x80000, // Instant Target Procs Description Proc Events Are Triggered Before Spell Batching Processes The Spell Hit On Target
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AllowAuraWhileDead = 0x100000, // Allow Aura While Dead
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OnlyProcOutdoors = 0x200000, // Only Proc Outdoors
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DoNotTriggerTargetStand = 0x400000, // Do Not Trigger Target Stand
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NoDamageHistory = 0x800000, /*Nyi, No Damage History Implementation*/ // No Damage History
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RequiresOffHandWeapon = 0x1000000, // Requires Off-Hand Weapon
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TreatAsPeriodic = 0x2000000, // Treat As Periodic
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CanProcFromProcs = 0x4000000, // Can Proc From Procs
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OnlyProcOnCaster = 0x8000000, // Only Proc On Caster
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IgnoreCasterAndTargetRestrictions = 0x10000000, /*Nyi*/ // Ignore Caster & Target Restrictions
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IgnoreCasterModifiers = 0x20000000, // Ignore Caster Modifiers
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DoNotDisplayRange = 0x40000000, // Do Not Display Range (Client Only)
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NotOnAoeImmune = 0x80000000 /*Nyi, No Aoe Immunity Implementation*/ // Not On Aoe Immune
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}
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public enum SpellAttr4 : uint
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{
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@@ -264,7 +264,7 @@ namespace Game.AI
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var spellInfo = Global.SpellMgr.GetSpellInfo(spellId, me.GetMap().GetDifficultyID());
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if (spellInfo != null)
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{
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bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers);
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bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer);
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target = SelectTarget(SelectTargetMethod.Random, 0, spellInfo.GetMaxRange(false), playerOnly);
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}
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break;
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@@ -278,7 +278,7 @@ namespace Game.AI
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var spellInfo = Global.SpellMgr.GetSpellInfo(spellId, me.GetMap().GetDifficultyID());
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if (spellInfo != null)
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{
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bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers);
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bool playerOnly = spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer);
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float range = spellInfo.GetMaxRange(false);
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DefaultTargetSelector targetSelector = new(me, range, playerOnly, true, -(int)spellId);
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@@ -210,7 +210,7 @@ namespace Game.Combat
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{
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if (spell.HasAttribute(SpellAttr1.NoThreat))
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return;
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if (!_owner.IsEngaged() && spell.HasAttribute(SpellAttr3.NoInitialAggro))
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if (!_owner.IsEngaged() && spell.HasAttribute(SpellAttr2.NoInitialThreat))
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return;
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}
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@@ -1914,7 +1914,7 @@ namespace Game.Entities
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if (!unitCaster)
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return;
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if (!(spellInfo.HasAttribute(SpellAttr0.IsAbility) || spellInfo.HasAttribute(SpellAttr0.IsTradeskill) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
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if (!(spellInfo.HasAttribute(SpellAttr0.IsAbility) || spellInfo.HasAttribute(SpellAttr0.IsTradeskill) || spellInfo.HasAttribute(SpellAttr3.IgnoreCasterModifiers)) &&
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((IsPlayer() && spellInfo.SpellFamilyName != 0) || IsCreature()))
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castTime = unitCaster.CanInstantCast() ? 0 : (int)(castTime * unitCaster.m_unitData.ModCastingSpeed);
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else if (spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) && !spellInfo.HasAttribute(SpellAttr2.AutoRepeat))
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@@ -1940,7 +1940,7 @@ namespace Game.Entities
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if (!unitCaster)
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return;
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if (!(spellInfo.HasAttribute(SpellAttr0.IsAbility) || spellInfo.HasAttribute(SpellAttr0.IsTradeskill) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
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if (!(spellInfo.HasAttribute(SpellAttr0.IsAbility) || spellInfo.HasAttribute(SpellAttr0.IsTradeskill) || spellInfo.HasAttribute(SpellAttr3.IgnoreCasterModifiers)) &&
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((IsPlayer() && spellInfo.SpellFamilyName != 0) || IsCreature()))
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duration = (int)(duration * unitCaster.m_unitData.ModCastingSpeed);
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else if (spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) && !spellInfo.HasAttribute(SpellAttr2.AutoRepeat))
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@@ -1963,6 +1963,9 @@ namespace Game.Entities
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if (!victim.IsAlive() && !victim.IsPlayer())
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return SpellMissInfo.None;
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if (spellInfo.HasAttribute(SpellAttr3.NoAvoidance))
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return SpellMissInfo.None;
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float missChance;
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if (spellInfo.HasAttribute(SpellAttr7.NoAttackMiss))
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{
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@@ -2005,7 +2008,7 @@ namespace Game.Entities
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modOwner.ApplySpellMod(spellInfo, SpellModOp.HitChance, ref modHitChance);
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// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
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if (!spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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if (!spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
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{
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// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
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modHitChance += victim.GetTotalAuraModifierByMiscMask(AuraType.ModAttackerSpellHitChance, (int)schoolMask);
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@@ -2087,7 +2090,7 @@ namespace Game.Entities
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return SpellMissInfo.Reflect;
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}
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if (spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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if (spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
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return SpellMissInfo.None;
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switch (spellInfo.DmgClass)
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@@ -77,7 +77,7 @@ namespace Game.Entities
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return pdamage;
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// Some spells don't benefit from done mods
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if (spellProto.HasAttribute(SpellAttr3.NoDoneBonus))
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if (spellProto.HasAttribute(SpellAttr3.IgnoreCasterModifiers))
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return pdamage;
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// For totems get damage bonus from owner
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@@ -117,7 +117,7 @@ namespace Game.Entities
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if ((spellProto.IsRangedWeaponSpell() && spellProto.DmgClass != SpellDmgClass.Melee))
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attType = WeaponAttackType.RangedAttack;
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if (spellProto.HasAttribute(SpellAttr3.ReqOffhand) && !spellProto.HasAttribute(SpellAttr3.MainHand))
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if (spellProto.HasAttribute(SpellAttr3.RequiresOffHandWeapon) && !spellProto.HasAttribute(SpellAttr3.RequiresMainHandWeapon))
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attType = WeaponAttackType.OffAttack;
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float APbonus = (float)(victim.GetTotalAuraModifier(attType != WeaponAttackType.RangedAttack ? AuraType.MeleeAttackPowerAttackerBonus : AuraType.RangedAttackPowerAttackerBonus));
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@@ -160,7 +160,7 @@ namespace Game.Entities
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return 1.0f;
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// Some spells don't benefit from done mods
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if (spellProto.HasAttribute(SpellAttr3.NoDoneBonus))
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if (spellProto.HasAttribute(SpellAttr3.IgnoreCasterModifiers))
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return 1.0f;
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// Some spells don't benefit from pct done mods
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@@ -498,7 +498,7 @@ namespace Game.Entities
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}
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// Some spells don't benefit from done mods
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if (spellProto.HasAttribute(SpellAttr3.NoDoneBonus))
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if (spellProto.HasAttribute(SpellAttr3.IgnoreCasterModifiers))
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return 1.0f;
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// Some spells don't benefit from done mods
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@@ -736,6 +736,9 @@ namespace Game.Entities
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// Melee based spells hit result calculations
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public override SpellMissInfo MeleeSpellHitResult(Unit victim, SpellInfo spellInfo)
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{
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if (spellInfo.HasAttribute(SpellAttr3.NoAvoidance))
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return SpellMissInfo.None;
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WeaponAttackType attType = WeaponAttackType.BaseAttack;
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// Check damage class instead of attack type to correctly handle judgements
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@@ -763,7 +766,7 @@ namespace Game.Entities
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bool canDodge = !spellInfo.HasAttribute(SpellAttr7.NoAttackDodge);
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bool canParry = !spellInfo.HasAttribute(SpellAttr7.NoAttackParry);
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bool canBlock = spellInfo.HasAttribute(SpellAttr3.BlockableSpell);
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bool canBlock = spellInfo.HasAttribute(SpellAttr3.CompletelyBlocked);
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// if victim is casting or cc'd it can't avoid attacks
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if (victim.IsNonMeleeSpellCast(false, false, true) || victim.HasUnitState(UnitState.Controlled))
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@@ -1336,7 +1339,7 @@ namespace Game.Entities
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AuraType aura = spellEffectInfo.ApplyAuraName;
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if (aura != 0)
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{
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if (!spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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if (!spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
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{
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var list = m_spellImmune[(int)SpellImmunity.State];
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if (list.ContainsKey(aura))
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@@ -1379,7 +1382,7 @@ namespace Game.Entities
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return false;
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// for example 40175
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if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
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return false;
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if (spellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
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@@ -1578,14 +1581,7 @@ namespace Game.Entities
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if (aurApp.GetRemoveMode() != 0)
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continue;
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SpellInfo spellInfo = aurApp.GetBase().GetSpellInfo();
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if (spellInfo.HasAttribute(SpellAttr3.DisableProc))
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SetCantProc(true);
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aurApp.GetBase().TriggerProcOnEvent(procEffectMask, aurApp, eventInfo);
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if (spellInfo.HasAttribute(SpellAttr3.DisableProc))
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SetCantProc(false);
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}
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if (disableProcs)
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@@ -1762,7 +1758,7 @@ namespace Game.Entities
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bool IsSpellBlocked(Unit victim, SpellInfo spellProto, WeaponAttackType attackType = WeaponAttackType.BaseAttack)
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{
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// These spells can't be blocked
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if (spellProto != null && (spellProto.HasAttribute(SpellAttr0.NoActiveDefense) || spellProto.HasAttribute(SpellAttr3.IgnoreHitResult)))
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if (spellProto != null && (spellProto.HasAttribute(SpellAttr0.NoActiveDefense) || spellProto.HasAttribute(SpellAttr3.AlwaysHit)))
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return false;
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// Can't block when casting/controlled
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@@ -1961,7 +1957,7 @@ namespace Game.Entities
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if (damageSchoolMask.HasAnyFlag(SpellSchoolMask.Normal))
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{
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// Spells with this attribute were already calculated in MeleeSpellHitResult
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if (!spellInfo.HasAttribute(SpellAttr3.BlockableSpell))
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if (!spellInfo.HasAttribute(SpellAttr3.CompletelyBlocked))
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{
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// Get blocked status
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blocked = IsSpellBlocked(victim, spellInfo, attackType);
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@@ -3439,7 +3435,7 @@ namespace Game.Entities
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Aura aura = aurApp.GetBase();
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return (!aura.GetSpellInfo().HasAttribute(SpellAttr4.DontRemoveInArena) // don't remove stances, shadowform, pally/hunter auras
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&& !aura.IsPassive() // don't remove passive auras
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&& (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.DeathPersistent))) || // not negative death persistent auras
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&& (aurApp.IsPositive() || !aura.GetSpellInfo().HasAttribute(SpellAttr3.AllowAuraWhileDead))) || // not negative death persistent auras
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aura.GetSpellInfo().HasAttribute(SpellAttr5.RemoveEnteringArena); // special marker, always remove
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});
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}
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@@ -2173,7 +2173,7 @@ namespace Game.Maps
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if (u.IsTypeId(TypeId.Unit) && u.IsTotem())
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return false;
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if (_spellInfo != null && _spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers) && !u.IsPlayer())
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if (_spellInfo != null && _spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer) && !u.IsPlayer())
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return false;
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if (!i_funit.IsValidAttackTarget(u, _spellInfo))
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@@ -1564,7 +1564,7 @@ namespace Game.Spells
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if (existingAura.GetSpellInfo().IsChanneled())
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return true;
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if (m_spellInfo.HasAttribute(SpellAttr3.StackForDiffCasters))
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if (m_spellInfo.HasAttribute(SpellAttr3.DotStackingRule))
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return true;
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// check same periodic auras
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@@ -1820,6 +1820,14 @@ namespace Game.Spells
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}
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}
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyProcOutdoors))
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if (!target.IsOutdoors())
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return 0;
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyProcOnCaster))
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if (target.GetGUID() != GetCasterGUID())
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return 0;
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bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo));
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SetLastProcAttemptTime(now);
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+26
-17
@@ -289,7 +289,7 @@ namespace Game.Spells
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if (noTargetFound)
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{
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SendCastResult(m_spellInfo.Id == 51690 ? SpellCastResult.OutOfRange : SpellCastResult.BadTargets);
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SendCastResult(SpellCastResult.BadImplicitTargets);
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Finish(false);
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return;
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}
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@@ -1558,9 +1558,9 @@ namespace Game.Spells
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break;
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}
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyTargetPlayers))
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyOnPlayer))
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retMask &= GridMapTypeMask.Corpse | GridMapTypeMask.Player;
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyTargetGhosts))
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if (m_spellInfo.HasAttribute(SpellAttr3.OnlyOnGhosts))
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retMask &= GridMapTypeMask.Player;
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if (condList != null)
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@@ -2943,6 +2943,7 @@ namespace Game.Spells
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if (!_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnoreAuraInterruptFlags) && !m_spellInfo.HasAttribute(SpellAttr2.NotAnAction))
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m_originalCaster.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.ActionDelayed, m_spellInfo);
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if (!m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs))
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Unit.ProcSkillsAndAuras(m_originalCaster, null, procAttacker, new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Cast, hitMask, this, null, null);
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// Call CreatureAI hook OnSpellCast
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@@ -3209,6 +3210,7 @@ namespace Game.Spells
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}
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}
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if (!m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs))
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Unit.ProcSkillsAndAuras(m_originalCaster, null, procAttacker, new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.Finish, m_hitMask, this, null, null);
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}
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@@ -3354,6 +3356,7 @@ namespace Game.Spells
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if (creatureCaster != null)
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creatureCaster.ReleaseSpellFocus(this);
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if (!m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs))
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Unit.ProcSkillsAndAuras(unitCaster, null, new ProcFlagsInit(ProcFlags.CastEnded), new ProcFlagsInit(), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, this, null, null);
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if (!ok)
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@@ -4229,7 +4232,7 @@ namespace Game.Spells
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resurrectRequest.ResurrectOffererVirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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resurrectRequest.Name = sentName;
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resurrectRequest.Sickness = m_caster.IsUnit() && !m_caster.IsTypeId(TypeId.Player); // "you'll be afflicted with resurrection sickness"
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resurrectRequest.UseTimer = !m_spellInfo.HasAttribute(SpellAttr3.IgnoreResurrectionTimer);
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resurrectRequest.UseTimer = !m_spellInfo.HasAttribute(SpellAttr3.NoResTimer);
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Pet pet = target.GetPet();
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if (pet)
|
||||
@@ -4866,8 +4869,8 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
// Spell casted only on Battleground
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.Battleground) && m_caster.IsTypeId(TypeId.Player))
|
||||
if (!m_caster.ToPlayer().InBattleground())
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.OnlyBattlegrounds))
|
||||
if (!m_caster.GetMap().IsBattleground())
|
||||
return SpellCastResult.OnlyBattlegrounds;
|
||||
|
||||
// do not allow spells to be cast in arenas or rated Battlegrounds
|
||||
@@ -6783,7 +6786,7 @@ namespace Game.Spells
|
||||
});
|
||||
|
||||
// main hand weapon required
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.MainHand))
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.RequiresMainHandWeapon))
|
||||
{
|
||||
SpellCastResult mainHandResult = weaponCheck(WeaponAttackType.BaseAttack);
|
||||
if (mainHandResult != SpellCastResult.SpellCastOk)
|
||||
@@ -6791,7 +6794,7 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
// offhand hand weapon required
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.ReqOffhand))
|
||||
if (m_spellInfo.HasAttribute(SpellAttr3.RequiresOffHandWeapon))
|
||||
{
|
||||
SpellCastResult offHandResult = weaponCheck(WeaponAttackType.OffAttack);
|
||||
if (offHandResult != SpellCastResult.SpellCastOk)
|
||||
@@ -8195,13 +8198,12 @@ namespace Game.Spells
|
||||
if ((MissCondition == SpellMissInfo.Immune || MissCondition == SpellMissInfo.Immune2) && spell.GetCaster().IsPlayer() && unit.IsPlayer() && spell.GetCaster().IsValidAttackTarget(unit, spell.GetSpellInfo()))
|
||||
unit.SetInCombatWith(spell.GetCaster().ToPlayer());
|
||||
|
||||
_enablePVP = false; // need to check PvP state before spell effects, but act on it afterwards
|
||||
// if target is flagged for pvp also flag caster if a player
|
||||
_enablePVP = (MissCondition == SpellMissInfo.None || spell.m_spellInfo.HasAttribute(SpellAttr3.PvpEnabling))
|
||||
&& unit.IsPvP() && spell.GetCaster().IsPlayer(); // need to check PvP state before spell effects, but act on it afterwards
|
||||
|
||||
if (_spellHitTarget)
|
||||
{
|
||||
// if target is flagged for pvp also flag caster if a player
|
||||
if (unit.IsPvP() && spell.GetCaster().IsPlayer())
|
||||
_enablePVP = true; // Decide on PvP flagging now, but act on it later.
|
||||
|
||||
SpellMissInfo missInfo = spell.PreprocessSpellHit(_spellHitTarget, this);
|
||||
if (missInfo != SpellMissInfo.None)
|
||||
{
|
||||
@@ -8276,8 +8278,9 @@ namespace Game.Spells
|
||||
ProcFlagsHit hitMask = ProcFlagsHit.None;
|
||||
|
||||
// Spells with this flag cannot trigger if effect is cast on self
|
||||
bool canEffectTrigger = !spell.m_spellInfo.HasAttribute(SpellAttr3.CantTriggerProc) && spell.unitTarget.CanProc() &&
|
||||
(spell.CanExecuteTriggersOnHit(EffectMask) || MissCondition == SpellMissInfo.Immune || MissCondition == SpellMissInfo.Immune2);
|
||||
bool canEffectTrigger = (!spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs) || !spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressTargetProcs))
|
||||
&& spell.unitTarget.CanProc()
|
||||
&& (spell.CanExecuteTriggersOnHit(EffectMask) || MissCondition == SpellMissInfo.Immune || MissCondition == SpellMissInfo.Immune2);
|
||||
|
||||
// Trigger info was not filled in Spell::prepareDataForTriggerSystem - we do it now
|
||||
if (canEffectTrigger && !procAttacker && !procVictim)
|
||||
@@ -8440,6 +8443,12 @@ namespace Game.Spells
|
||||
// Do triggers for unit
|
||||
if (canEffectTrigger)
|
||||
{
|
||||
if (spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressCasterProcs))
|
||||
procAttacker = new ProcFlagsInit();
|
||||
|
||||
if (spell.m_spellInfo.HasAttribute(SpellAttr3.SuppressTargetProcs))
|
||||
procVictim = new ProcFlagsInit();
|
||||
|
||||
Unit.ProcSkillsAndAuras(caster, spell.unitTarget, procAttacker, procVictim, procSpellType, ProcFlagsSpellPhase.Hit, hitMask, spell, spellDamageInfo, healInfo);
|
||||
|
||||
// item spells (spell hit of non-damage spell may also activate items, for example seal of corruption hidden hit)
|
||||
@@ -8465,7 +8474,7 @@ namespace Game.Spells
|
||||
if (unitCaster != null)
|
||||
unitCaster.AtTargetAttacked(unit, spell.m_spellInfo.HasInitialAggro());
|
||||
|
||||
if (!unit.IsStandState())
|
||||
if (!spell.m_spellInfo.HasAttribute(SpellAttr3.DoNotTriggerTargetStand) && !unit.IsStandState())
|
||||
unit.SetStandState(UnitStandStateType.Stand);
|
||||
}
|
||||
|
||||
@@ -8508,10 +8517,10 @@ namespace Game.Spells
|
||||
|
||||
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
|
||||
spell.DoTriggersOnSpellHit(_spellHitTarget, EffectMask);
|
||||
}
|
||||
|
||||
if (_enablePVP)
|
||||
spell.GetCaster().ToPlayer().UpdatePvP(true);
|
||||
}
|
||||
|
||||
spell.spellAura = HitAura;
|
||||
spell.CallScriptAfterHitHandlers();
|
||||
|
||||
@@ -475,7 +475,7 @@ namespace Game.Spells
|
||||
public bool IsStackableOnOneSlotWithDifferentCasters()
|
||||
{
|
||||
// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here
|
||||
return StackAmount > 1 && !IsChanneled() && !HasAttribute(SpellAttr3.StackForDiffCasters);
|
||||
return StackAmount > 1 && !IsChanneled() && !HasAttribute(SpellAttr3.DotStackingRule);
|
||||
}
|
||||
|
||||
public bool IsCooldownStartedOnEvent()
|
||||
@@ -489,12 +489,12 @@ namespace Game.Spells
|
||||
|
||||
public bool IsDeathPersistent()
|
||||
{
|
||||
return HasAttribute(SpellAttr3.DeathPersistent);
|
||||
return HasAttribute(SpellAttr3.AllowAuraWhileDead);
|
||||
}
|
||||
|
||||
public bool IsRequiringDeadTarget()
|
||||
{
|
||||
return HasAttribute(SpellAttr3.OnlyTargetGhosts);
|
||||
return HasAttribute(SpellAttr3.OnlyOnGhosts);
|
||||
}
|
||||
|
||||
public bool IsAllowingDeadTarget()
|
||||
@@ -594,7 +594,7 @@ namespace Game.Spells
|
||||
switch (DmgClass)
|
||||
{
|
||||
case SpellDmgClass.Melee:
|
||||
if (HasAttribute(SpellAttr3.ReqOffhand))
|
||||
if (HasAttribute(SpellAttr3.RequiresOffHandWeapon))
|
||||
result = WeaponAttackType.OffAttack;
|
||||
else
|
||||
result = WeaponAttackType.BaseAttack;
|
||||
@@ -643,7 +643,7 @@ namespace Game.Spells
|
||||
|
||||
bool IsAffectedBySpellMods()
|
||||
{
|
||||
return !HasAttribute(SpellAttr3.NoDoneBonus);
|
||||
return !HasAttribute(SpellAttr3.IgnoreCasterModifiers);
|
||||
}
|
||||
|
||||
public bool IsAffectedBySpellMod(SpellModifier mod)
|
||||
@@ -1025,9 +1025,9 @@ namespace Game.Spells
|
||||
return SpellCastResult.TargetAffectingCombat;
|
||||
|
||||
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
|
||||
if (HasAttribute(SpellAttr3.OnlyTargetGhosts) != unitTarget.HasAuraType(AuraType.Ghost))
|
||||
if (HasAttribute(SpellAttr3.OnlyOnGhosts) != unitTarget.HasAuraType(AuraType.Ghost))
|
||||
{
|
||||
if (HasAttribute(SpellAttr3.OnlyTargetGhosts))
|
||||
if (HasAttribute(SpellAttr3.OnlyOnGhosts))
|
||||
return SpellCastResult.TargetNotGhost;
|
||||
else
|
||||
return SpellCastResult.BadTargets;
|
||||
@@ -1089,7 +1089,7 @@ namespace Game.Spells
|
||||
return SpellCastResult.SpellCastOk;
|
||||
|
||||
// corpseOwner and unit specific target checks
|
||||
if (HasAttribute(SpellAttr3.OnlyTargetPlayers) && !unitTarget.IsTypeId(TypeId.Player))
|
||||
if (HasAttribute(SpellAttr3.OnlyOnPlayer) && !unitTarget.IsTypeId(TypeId.Player))
|
||||
return SpellCastResult.TargetNotPlayer;
|
||||
|
||||
if (!IsAllowingDeadTarget() && !unitTarget.IsAlive())
|
||||
@@ -2544,7 +2544,7 @@ namespace Game.Spells
|
||||
}
|
||||
}
|
||||
|
||||
if (!auraSpellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
|
||||
if (!auraSpellInfo.HasAttribute(SpellAttr3.AlwaysHit))
|
||||
{
|
||||
AuraType auraName = auraSpellEffectInfo.ApplyAuraName;
|
||||
if (auraName != 0)
|
||||
@@ -2868,7 +2868,7 @@ namespace Game.Spells
|
||||
else
|
||||
{
|
||||
WeaponAttackType slot = WeaponAttackType.BaseAttack;
|
||||
if (!HasAttribute(SpellAttr3.MainHand) && HasAttribute(SpellAttr3.ReqOffhand))
|
||||
if (!HasAttribute(SpellAttr3.RequiresMainHandWeapon) && HasAttribute(SpellAttr3.RequiresOffHandWeapon))
|
||||
slot = WeaponAttackType.OffAttack;
|
||||
|
||||
speed = unitCaster.GetBaseAttackTime(slot);
|
||||
@@ -3175,7 +3175,7 @@ namespace Game.Spells
|
||||
return this;
|
||||
|
||||
// Client ignores spell with these attributes (sub_53D9D0)
|
||||
if (HasAttribute(SpellAttr0.AuraIsDebuff) || HasAttribute(SpellAttr2.AllowLowLevelBuff) || HasAttribute(SpellAttr3.DrainSoul))
|
||||
if (HasAttribute(SpellAttr0.AuraIsDebuff) || HasAttribute(SpellAttr2.AllowLowLevelBuff) || HasAttribute(SpellAttr3.OnlyProcOnCaster))
|
||||
return this;
|
||||
|
||||
bool needRankSelection = false;
|
||||
|
||||
@@ -2734,7 +2734,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
// spells ignoring hit result should not be binary
|
||||
if (!spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
|
||||
if (!spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
|
||||
{
|
||||
bool setFlag = false;
|
||||
foreach (var spellEffectInfo in spellInfo.GetEffects())
|
||||
@@ -3185,12 +3185,6 @@ namespace Game.Entities
|
||||
});
|
||||
});
|
||||
|
||||
// Execute
|
||||
ApplySpellFix(new[] { 5308 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.CantTriggerProc;
|
||||
});
|
||||
|
||||
ApplySpellFix(new[] {
|
||||
31347, // Doom
|
||||
36327, // Shoot Arcane Explosion Arrow
|
||||
@@ -3340,7 +3334,7 @@ namespace Game.Entities
|
||||
// Oscillation Field
|
||||
ApplySpellFix(new[] { 37408 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DotStackingRule;
|
||||
});
|
||||
|
||||
// Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
|
||||
@@ -3397,12 +3391,6 @@ namespace Game.Entities
|
||||
});
|
||||
});
|
||||
|
||||
// Vampiric Embrace
|
||||
ApplySpellFix(new[] { 15290 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.NoInitialAggro;
|
||||
});
|
||||
|
||||
// Earthbind Totem (instant pulse)
|
||||
ApplySpellFix(new[] { 6474 }, spellInfo =>
|
||||
{
|
||||
@@ -3475,7 +3463,7 @@ namespace Game.Entities
|
||||
// Paralyze
|
||||
ApplySpellFix(new[] { 48278 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DotStackingRule;
|
||||
});
|
||||
|
||||
ApplySpellFix(new[] {
|
||||
@@ -3685,7 +3673,7 @@ namespace Game.Entities
|
||||
64381 // Strength of the Pack (Auriaya)
|
||||
}, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DotStackingRule;
|
||||
});
|
||||
|
||||
ApplySpellFix(new[] {
|
||||
@@ -3845,13 +3833,7 @@ namespace Game.Entities
|
||||
// Shadow's Fate
|
||||
ApplySpellFix(new[] { 71169 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
|
||||
});
|
||||
|
||||
// Lock Players and Tap Chest
|
||||
ApplySpellFix(new[] { 72347 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 &= ~SpellAttr3.NoInitialAggro;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DotStackingRule;
|
||||
});
|
||||
|
||||
// Resistant Skin (Deathbringer Saurfang adds)
|
||||
@@ -3918,7 +3900,7 @@ namespace Game.Entities
|
||||
// Empowered Flare (Blood Prince Council)
|
||||
ApplySpellFix(new[] { 71708 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.IgnoreCasterModifiers;
|
||||
});
|
||||
|
||||
// Swarming Shadows
|
||||
@@ -3930,7 +3912,7 @@ namespace Game.Entities
|
||||
// Corruption
|
||||
ApplySpellFix(new[] { 70602 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.StackForDiffCasters;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DotStackingRule;
|
||||
});
|
||||
|
||||
// Column of Frost (visual marker)
|
||||
@@ -3974,7 +3956,7 @@ namespace Game.Entities
|
||||
// Chilled to the Bone
|
||||
ApplySpellFix(new[] { 70106 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.IgnoreCasterModifiers;
|
||||
spellInfo.AttributesEx6 |= SpellAttr6.IgnoreCasterDamageModifiers;
|
||||
});
|
||||
|
||||
@@ -4024,7 +4006,7 @@ namespace Game.Entities
|
||||
// Harvest Soul
|
||||
ApplySpellFix(new[] { 73655 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.NoDoneBonus;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.IgnoreCasterModifiers;
|
||||
});
|
||||
|
||||
// Summon Shadow Trap
|
||||
@@ -4194,12 +4176,6 @@ namespace Game.Entities
|
||||
spellInfo.Stances = 1ul << ((int)ShapeShiftForm.TreeOfLife - 1);
|
||||
});
|
||||
|
||||
// Feral Charge (Cat Form)
|
||||
ApplySpellFix(new[] { 49376 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 &= ~SpellAttr3.CantTriggerProc;
|
||||
});
|
||||
|
||||
// Gaze of Occu'thar
|
||||
ApplySpellFix(new[] { 96942 }, spellInfo =>
|
||||
{
|
||||
@@ -4254,13 +4230,13 @@ namespace Game.Entities
|
||||
// Baron Rivendare (Stratholme) - Unholy Aura
|
||||
ApplySpellFix(new [] { 17466, 17467 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.NoInitialAggro;
|
||||
spellInfo.AttributesEx2 |= SpellAttr2.NoInitialThreat;
|
||||
});
|
||||
|
||||
// Spore - Spore Visual
|
||||
ApplySpellFix(new[] { 42525 }, spellInfo =>
|
||||
{
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.DeathPersistent;
|
||||
spellInfo.AttributesEx3 |= SpellAttr3.AllowAuraWhileDead;
|
||||
spellInfo.AttributesEx2 |= SpellAttr2.AllowDeadTarget;
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user