BFA Update (still lots of testing to do tho)
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@@ -261,6 +261,7 @@ namespace Game.AI
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me.ResetPlayerDamageReq();
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me.SetLastDamagedTime(0);
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me.SetCannotReachTarget(false);
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me.DoNotReacquireTarget();
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if (me.IsInEvadeMode())
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return false;
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