BFA Update (still lots of testing to do tho)
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@@ -17,6 +17,7 @@
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using Framework.GameMath;
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using System.Collections.Generic;
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using Framework.Constants;
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namespace Game.Collision
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{
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@@ -25,7 +26,8 @@ namespace Game.Collision
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public virtual Vector3 getPosition() { return default(Vector3); }
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public virtual AxisAlignedBox getBounds() { return default(AxisAlignedBox); }
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift, ModelIgnoreFlags ignoreFlags) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
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public virtual void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift) { }
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}
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