BFA Update (still lots of testing to do tho)
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@@ -120,7 +120,7 @@ namespace Game.Entities
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{
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public void Write(WorldPacket data)
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{
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data.WriteBit(TargetGUID.HasValue);
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data.WriteBit(PathTarget.HasValue);
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data.WriteBit(Center.HasValue);
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data.WriteBit(CounterClockwise);
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data.WriteBit(CanLoop);
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@@ -133,14 +133,14 @@ namespace Game.Entities
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data.WriteFloat(InitialAngle);
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data.WriteFloat(ZOffset);
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if (TargetGUID.HasValue)
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data.WritePackedGuid(TargetGUID.Value);
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if (PathTarget.HasValue)
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data.WritePackedGuid(PathTarget.Value);
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if (Center.HasValue)
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data.WriteVector3(Center.Value);
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}
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public Optional<ObjectGuid> TargetGUID;
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public Optional<ObjectGuid> PathTarget;
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public Optional<Vector3> Center;
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public bool CounterClockwise;
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public bool CanLoop;
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@@ -228,6 +228,9 @@ namespace Game.Entities
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public uint MorphCurveId;
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public uint FacingCurveId;
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public uint AnimId;
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public uint AnimKitId;
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public uint DecalPropertiesId;
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public uint TimeToTarget;
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