BFA Update (still lots of testing to do tho)
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@@ -237,6 +237,7 @@ namespace Game.Entities
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ulong m_GuildIdInvited;
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DeclinedName _declinedname;
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Runes m_runes = new Runes();
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uint m_hostileReferenceCheckTimer;
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uint m_drunkTimer;
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long m_logintime;
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long m_Last_tick;
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@@ -319,13 +320,13 @@ namespace Game.Entities
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for (byte i = 0; i < PlayerConst.MaxSpecializations; ++i)
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{
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Talents[i] = new Dictionary<uint, PlayerSpellState>();
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PvpTalents[i] = new Dictionary<uint, PlayerSpellState>();
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PvpTalents[i] = new Array<uint>(PlayerConst.MaxPvpTalentSlots);
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Glyphs[i] = new List<uint>();
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}
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}
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public Dictionary<uint, PlayerSpellState>[] Talents = new Dictionary<uint, PlayerSpellState>[PlayerConst.MaxSpecializations];
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public Dictionary<uint, PlayerSpellState>[] PvpTalents = new Dictionary<uint, PlayerSpellState>[PlayerConst.MaxSpecializations];
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public Array<uint>[] PvpTalents = new Array<uint>[PlayerConst.MaxSpecializations];
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public List<uint>[] Glyphs = new List<uint>[PlayerConst.MaxSpecializations];
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public uint ResetTalentsCost;
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public long ResetTalentsTime;
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