BFA Update (still lots of testing to do tho)

This commit is contained in:
hondacrx
2018-12-10 12:46:25 -05:00
parent 468b053946
commit 8e20114e10
256 changed files with 35613 additions and 10459 deletions
+12 -12
View File
@@ -13,7 +13,7 @@ namespace Game.Entities
{
byte rest_rested_offset;
byte rest_state_offset;
PlayerFields next_level_xp_field;
ActivePlayerFields next_level_xp_field;
bool affectedByRaF = false;
switch (restType)
@@ -25,17 +25,17 @@ namespace Game.Entities
rest_rested_offset = PlayerFieldOffsets.RestRestedXp;
rest_state_offset = PlayerFieldOffsets.RestStateXp;
next_level_xp_field = PlayerFields.NextLevelXp;
next_level_xp_field = ActivePlayerFields.NextLevelXp;
affectedByRaF = true;
break;
case RestTypes.Honor:
// Reset restBonus (Honor only) for players with max honor level.
if (_player.IsMaxHonorLevelAndPrestige())
if (_player.IsMaxHonorLevel())
restBonus = 0;
rest_rested_offset = PlayerFieldOffsets.RestRestedHonor;
rest_state_offset = PlayerFieldOffsets.RestStateHonor;
next_level_xp_field = PlayerFields.HonorNextLevel;
next_level_xp_field = ActivePlayerFields.HonorNextLevel;
break;
default:
return;
@@ -53,17 +53,17 @@ namespace Game.Entities
// update data for client
if (affectedByRaF && _player.GetsRecruitAFriendBonus(true) && (_player.GetSession().IsARecruiter() || _player.GetSession().GetRecruiterId() != 0))
_player.SetUInt32Value(PlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.RAFLinked);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.RAFLinked);
else
{
if (_restBonus[(int)restType] > 10)
_player.SetUInt32Value(PlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.Rested);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.Rested);
else if (_restBonus[(int)restType] <= 1)
_player.SetUInt32Value(PlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.NotRAFLinked);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + rest_state_offset, (uint)PlayerRestState.NotRAFLinked);
}
// RestTickUpdate
_player.SetUInt32Value(PlayerFields.RestInfo + rest_rested_offset, (uint)_restBonus[(int)restType]);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + rest_rested_offset, (uint)_restBonus[(int)restType]);
}
public void AddRestBonus(RestTypes restType, float restBonus)
@@ -135,8 +135,8 @@ namespace Game.Entities
public void LoadRestBonus(RestTypes restType, PlayerRestState state, float restBonus)
{
_restBonus[(int)restType] = restBonus;
_player.SetUInt32Value(PlayerFields.RestInfo + (int)restType * 2, (uint)state);
_player.SetUInt32Value(PlayerFields.RestInfo + (int)restType * 2 + 1, (uint)restBonus);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + (int)restType * 2, (uint)state);
_player.SetUInt32Value(ActivePlayerFields.RestInfo + (int)restType * 2 + 1, (uint)restBonus);
}
public float CalcExtraPerSec(RestTypes restType, float bubble)
@@ -144,9 +144,9 @@ namespace Game.Entities
switch (restType)
{
case RestTypes.Honor:
return (_player.GetUInt32Value(PlayerFields.HonorNextLevel)) / 72000.0f * bubble;
return (_player.GetUInt32Value(ActivePlayerFields.HonorNextLevel)) / 72000.0f * bubble;
case RestTypes.XP:
return (_player.GetUInt32Value(PlayerFields.NextLevelXp)) / 72000.0f * bubble;
return (_player.GetUInt32Value(ActivePlayerFields.NextLevelXp)) / 72000.0f * bubble;
default:
return 0.0f;
}