BFA Update (still lots of testing to do tho)
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@@ -226,6 +226,7 @@ namespace Game.Entities
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m_attacker = attacker;
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m_victim = victim;
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m_damage = damage;
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m_originalDamage = damage;
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m_spellInfo = spellInfo;
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m_schoolMask = schoolMask;
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m_damageType = damageType;
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@@ -237,6 +238,7 @@ namespace Game.Entities
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m_attacker = dmgInfo.attacker;
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m_victim = dmgInfo.target;
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m_damage = dmgInfo.damage;
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m_originalDamage = dmgInfo.damage;
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m_spellInfo = null;
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m_schoolMask = (SpellSchoolMask)dmgInfo.damageSchoolMask;
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m_damageType = DamageEffectType.Direct;
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@@ -357,6 +359,7 @@ namespace Game.Entities
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DamageEffectType GetDamageType() { return m_damageType; }
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public WeaponAttackType GetAttackType() { return m_attackType; }
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public uint GetDamage() { return m_damage; }
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public uint GetOriginalDamage() { return m_originalDamage; }
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public uint GetAbsorb() { return m_absorb; }
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public uint GetResist() { return m_resist; }
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uint GetBlock() { return m_block; }
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@@ -365,6 +368,7 @@ namespace Game.Entities
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Unit m_attacker;
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Unit m_victim;
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uint m_damage;
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uint m_originalDamage;
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SpellInfo m_spellInfo;
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SpellSchoolMask m_schoolMask;
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DamageEffectType m_damageType;
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@@ -382,6 +386,7 @@ namespace Game.Entities
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_healer = healer;
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_target = target;
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_heal = heal;
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_originalHeal = heal;
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_spellInfo = spellInfo;
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_schoolMask = schoolMask;
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}
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@@ -400,6 +405,7 @@ namespace Game.Entities
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public Unit GetHealer() { return _healer; }
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public Unit GetTarget() { return _target; }
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public uint GetHeal() { return _heal; }
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public uint GetOriginalHeal() { return _originalHeal; }
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public uint GetEffectiveHeal() { return _effectiveHeal; }
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public uint GetAbsorb() { return _absorb; }
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public SpellInfo GetSpellInfo() { return _spellInfo; }
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@@ -409,6 +415,7 @@ namespace Game.Entities
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Unit _healer;
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Unit _target;
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uint _heal;
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uint _originalHeal;
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uint _effectiveHeal;
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uint _absorb;
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SpellInfo _spellInfo;
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@@ -422,6 +429,7 @@ namespace Game.Entities
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public Unit target { get; set; } // Target for damage
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public uint damageSchoolMask { get; set; }
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public uint damage;
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public uint originalDamage;
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public uint absorb;
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public uint resist;
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public uint blocked_amount { get; set; }
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@@ -454,6 +462,7 @@ namespace Game.Entities
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public uint SpellId;
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public uint SpellXSpellVisualID;
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public uint damage;
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public uint originalDamage;
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public SpellSchoolMask schoolMask;
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public uint absorb;
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public uint resist;
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@@ -528,10 +537,11 @@ namespace Game.Entities
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public class SpellPeriodicAuraLogInfo
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{
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public SpellPeriodicAuraLogInfo(AuraEffect _auraEff, uint _damage, int _overDamage, uint _absorb, uint _resist, float _multiplier, bool _critical)
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public SpellPeriodicAuraLogInfo(AuraEffect _auraEff, uint _damage, uint _originalDamage, uint _overDamage, uint _absorb, uint _resist, float _multiplier, bool _critical)
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{
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auraEff = _auraEff;
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damage = _damage;
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originalDamage = _originalDamage;
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overDamage = _overDamage;
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absorb = _absorb;
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resist = _resist;
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@@ -541,7 +551,8 @@ namespace Game.Entities
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public AuraEffect auraEff;
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public uint damage;
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public int overDamage; // overkill/overheal
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public uint originalDamage;
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public uint overDamage; // overkill/overheal
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public uint absorb;
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public uint resist;
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public float multiplier;
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