BFA Update (still lots of testing to do tho)
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@@ -317,6 +317,11 @@ namespace Game.Maps
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uint resInterval = GetCombatResurrectionChargeInterval();
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InitializeCombatResurrections(1, resInterval);
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SendEncounterStart(1, 9, resInterval, resInterval);
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var playerList = instance.GetPlayers();
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foreach (var player in playerList)
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if (player.IsAlive())
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player.ProcSkillsAndAuras(null, ProcFlags.EncounterStart, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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break;
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}
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case EncounterState.Fail:
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