BFA Update (still lots of testing to do tho)

This commit is contained in:
hondacrx
2018-12-10 12:46:25 -05:00
parent 468b053946
commit 8e20114e10
256 changed files with 35613 additions and 10459 deletions
@@ -52,7 +52,7 @@ namespace Game.Movement
_getPoint(owner, out x, out y, out z);
Position mypos = owner.GetPosition();
bool isInLOS = Global.VMapMgr.isInLineOfSight(PhasingHandler.GetTerrainMapId(owner.GetPhaseShift(), owner.GetMap(), mypos.posX, mypos.posY), mypos.posX, mypos.posY, mypos.posZ + 2.0f, x, y, z + 2.0f);
bool isInLOS = Global.VMapMgr.isInLineOfSight(PhasingHandler.GetTerrainMapId(owner.GetPhaseShift(), owner.GetMap(), mypos.posX, mypos.posY), mypos.posX, mypos.posY, mypos.posZ + 2.0f, x, y, z + 2.0f, ModelIgnoreFlags.Nothing);
if (!isInLOS)
{
@@ -173,6 +173,9 @@ namespace Game.Movement
if (path == null || path.nodes.Empty())
return false;
if (Stopped())
return true;
bool transportPath = creature.GetTransport() != null;
if (isArrivalDone)