BFA Update (still lots of testing to do tho)
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@@ -146,8 +146,11 @@ namespace Game.Network.Packets
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data.WriteUInt32(HealingDone);
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data.WriteUInt32(Stats.Count);
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data.WriteInt32(PrimaryTalentTree);
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data.WriteInt32(PrimaryTalentTreeNameIndex);
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data.WriteInt32(Sex);
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data.WriteInt32(PlayerRace);
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data.WriteInt32(PlayerClass);
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data.WriteInt32(CreatureID);
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data.WriteInt32(HonorLevel);
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foreach (var id in Stats)
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data.WriteUInt32(id);
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@@ -190,9 +193,11 @@ namespace Game.Network.Packets
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public Optional<int> MmrChange;
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public List<uint> Stats = new List<uint>();
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public int PrimaryTalentTree;
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public int PrimaryTalentTreeNameIndex; // controls which name field from ChrSpecialization.dbc will be sent to lua
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public int Sex;
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public Race PlayerRace;
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public uint Prestige;
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public int PlayerClass;
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public int CreatureID;
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public int HonorLevel;
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}
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}
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