BFA Update (still lots of testing to do tho)
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@@ -558,12 +558,12 @@ namespace Game.Network.Packets
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RankOrder = _worldPacket.ReadInt32();
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Flags = _worldPacket.ReadUInt32();
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OldFlags = _worldPacket.ReadUInt32();
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WithdrawGoldLimit = _worldPacket.ReadInt32();
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WithdrawGoldLimit = _worldPacket.ReadUInt32();
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for (byte i = 0; i < GuildConst.MaxBankTabs; i++)
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{
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TabFlags[i] = _worldPacket.ReadInt32();
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TabWithdrawItemLimit[i] = _worldPacket.ReadInt32();
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TabFlags[i] = _worldPacket.ReadUInt32();
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TabWithdrawItemLimit[i] = _worldPacket.ReadUInt32();
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}
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_worldPacket.ResetBitPos();
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@@ -574,11 +574,11 @@ namespace Game.Network.Packets
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public int RankID;
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public int RankOrder;
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public int WithdrawGoldLimit;
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public uint WithdrawGoldLimit;
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public uint Flags;
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public uint OldFlags;
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public int[] TabFlags = new int[GuildConst.MaxBankTabs];
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public int[] TabWithdrawItemLimit = new int[GuildConst.MaxBankTabs];
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public uint[] TabFlags = new uint[GuildConst.MaxBankTabs];
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public uint[] TabWithdrawItemLimit = new uint[GuildConst.MaxBankTabs];
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public string RankName;
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}
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@@ -1430,7 +1430,7 @@ namespace Game.Network.Packets
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public GuildRosterProfessionData[] Profession = new GuildRosterProfessionData[2];
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}
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public struct GuildEventEntry
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public class GuildEventEntry
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{
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public ObjectGuid PlayerGUID;
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public ObjectGuid OtherGUID;
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@@ -1512,7 +1512,7 @@ namespace Game.Network.Packets
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public string Icon;
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}
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public struct GuildBankLogEntry
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public class GuildBankLogEntry
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{
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public ObjectGuid PlayerGUID;
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public uint TimeOffset;
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