BFA Update (still lots of testing to do tho)
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@@ -370,10 +370,10 @@ namespace Game.Network.Packets
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public override void Read()
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{
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DifficultyID = _worldPacket.ReadInt32();
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DifficultyID = _worldPacket.ReadUInt32();
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}
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public int DifficultyID;
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public uint DifficultyID;
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}
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public class SetRaidDifficulty : ClientPacket
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@@ -675,14 +675,16 @@ namespace Game.Network.Packets
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foreach (int stat in StatDelta)
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_worldPacket.WriteInt32(stat);
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_worldPacket.WriteInt32(Cp);
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_worldPacket.WriteInt32(NumNewTalents);
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_worldPacket.WriteInt32(NumNewPvpTalentSlots);
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}
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public uint Level = 0;
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public uint HealthDelta = 0;
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public int[] PowerDelta = new int[6];
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public int[] StatDelta = new int[(int)Stats.Max];
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public int Cp = 0;
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public int NumNewTalents;
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public int NumNewPvpTalentSlots;
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}
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public class PlayMusic : ServerPacket
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@@ -760,15 +762,15 @@ namespace Game.Network.Packets
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foreach (ushort preloadMapId in PreloadMapIDs)
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_worldPacket.WriteUInt16(preloadMapId); // Inactive terrain swap map id
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_worldPacket.WriteUInt32(UiWorldMapAreaIDSwaps.Count * 2); // size in bytes
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foreach (ushort uiWorldMapAreaIDSwap in UiWorldMapAreaIDSwaps)
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_worldPacket.WriteUInt16(uiWorldMapAreaIDSwap); // UI map id, WorldMapArea.db2, controls map display
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_worldPacket.WriteUInt32(UiMapPhaseIDs.Count * 2); // size in bytes
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foreach (ushort uiMapPhaseId in UiMapPhaseIDs)
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_worldPacket.WriteUInt16(uiMapPhaseId); // UI map id, WorldMapArea.db2, controls map display
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}
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public ObjectGuid Client;
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public PhaseShiftData Phaseshift = new PhaseShiftData();
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public List<ushort> PreloadMapIDs = new List<ushort>();
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public List<ushort> UiWorldMapAreaIDSwaps = new List<ushort>();
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public List<ushort> UiMapPhaseIDs = new List<ushort>();
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public List<ushort> VisibleMapIDs = new List<ushort>();
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}
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@@ -1276,13 +1278,6 @@ namespace Game.Network.Packets
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public bool IsFavorite;
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}
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class PvpPrestigeRankUp : ClientPacket
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{
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public PvpPrestigeRankUp(WorldPacket packet) : base(packet) { }
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public override void Read() { }
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}
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class CloseInteraction : ClientPacket
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{
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public CloseInteraction(WorldPacket packet) : base(packet) { }
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