BFA Update (still lots of testing to do tho)
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@@ -91,7 +91,7 @@ namespace Game
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if (factionEntry == null)
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return 0;
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long raceMask = _player.getRaceMask();
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ulong raceMask = _player.getRaceMask();
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uint classMask = _player.getClassMask();
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for (var i = 0; i < 4; i++)
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{
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@@ -149,7 +149,7 @@ namespace Game
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if (factionEntry == null)
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return 0;
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long raceMask = _player.getRaceMask();
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ulong raceMask = _player.getRaceMask();
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uint classMask = _player.getClassMask();
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for (int i = 0; i < 4; i++)
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{
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@@ -628,7 +628,7 @@ namespace Game
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for (int i = 0; i < 4; i++)
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{
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if ((factionEntry.ReputationClassMask[i] == 0 || factionEntry.ReputationClassMask[i].HasAnyFlag((ushort)classMask))
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if ((factionEntry.ReputationClassMask[i] == 0 || factionEntry.ReputationClassMask[i].HasAnyFlag((short)classMask))
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&& (factionEntry.ReputationRaceMask[i] == 0 || factionEntry.ReputationRaceMask[i].HasAnyFlag((uint)raceMask)))
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return factionEntry.ReputationBase[i];
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}
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