BFA Update (still lots of testing to do tho)
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--
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-- Table structure for table `animation_data`
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--
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DROP TABLE IF EXISTS `animation_data`;
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CREATE TABLE `animation_data` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`Fallback` smallint(5) unsigned NOT NULL DEFAULT '0',
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`BehaviorTier` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`BehaviorID` int(11) NOT NULL DEFAULT '0',
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`Flags1` int(11) NOT NULL DEFAULT '0',
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`Flags2` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Table structure for table `num_talents_at_level`
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--
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DROP TABLE IF EXISTS `num_talents_at_level`;
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CREATE TABLE `num_talents_at_level` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`NumTalents` int(11) NOT NULL DEFAULT '0',
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`NumTalentsDeathKnight` int(11) NOT NULL DEFAULT '0',
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`NumTalentsDemonHunter` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@@ -0,0 +1,10 @@
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--
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-- Table structure for table `hotfix_blob`
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--
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DROP TABLE IF EXISTS `hotfix_blob`;
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CREATE TABLE `hotfix_blob` (
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`TableHash` INT(10) UNSIGNED NOT NULL,
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`RecordId` INT(11) NOT NULL,
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`Blob` BLOB,
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PRIMARY KEY (`TableHash`,`RecordId`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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