Rename .debug uws to .debug worldstate (clarity change).
Port From (https://github.com/TrinityCore/TrinityCore/commit/29db04c3c92c0a6ca5d35d3fcc49d7766e3eddc3)
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@@ -244,7 +244,7 @@ namespace Framework.Constants
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CommandDebugSpawnvehicle = 336,
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CommandDebugSpawnvehicle = 336,
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CommandDebugThreat = 337,
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CommandDebugThreat = 337,
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CommandDebugUpdate = 338, // DEPRECATED: DON'T REUSE
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CommandDebugUpdate = 338, // DEPRECATED: DON'T REUSE
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CommandDebugUws = 339,
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CommandDebugWorldState = 339,
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CommandWpgps = 340,
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CommandWpgps = 340,
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CommandDeserter = 341,
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CommandDeserter = 341,
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CommandDeserterBg = 342,
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CommandDeserterBg = 342,
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@@ -835,7 +835,7 @@ namespace Game.Chat
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return true;
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return true;
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}
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}
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[Command("uws", RBACPermissions.CommandDebugUws)]
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[Command("worldstate", RBACPermissions.CommandDebugWorldState)]
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static bool HandleDebugUpdateWorldStateCommand(StringArguments args, CommandHandler handler)
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static bool HandleDebugUpdateWorldStateCommand(StringArguments args, CommandHandler handler)
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{
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{
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if (!uint.TryParse(args.NextString(), out uint variable) || variable == 0)
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if (!uint.TryParse(args.NextString(), out uint variable) || variable == 0)
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@@ -0,0 +1,4 @@
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--
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UPDATE `command` SET `name`="debug worldstate",`help`="Syntax: debug worldstate $stateId $value
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Sends a world state update for the specified state to your client." WHERE `name`="debug uws";
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