From 8e584679128402ece675ef75fc75cb0efae71af3 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 31 May 2022 20:47:10 -0400 Subject: [PATCH] Core/SAI: Corrected wrong useSaiTargetAsGameEventSource logic in previous commit Port From (https://github.com/TrinityCore/TrinityCore/commit/51299ab88620a56bd3c7f3e38a9b28844252aae7) --- Source/Game/AI/SmartScripts/SmartScript.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/AI/SmartScripts/SmartScript.cs b/Source/Game/AI/SmartScripts/SmartScript.cs index ddac36962..5caf8695b 100644 --- a/Source/Game/AI/SmartScripts/SmartScript.cs +++ b/Source/Game/AI/SmartScripts/SmartScript.cs @@ -2473,9 +2473,9 @@ namespace Game.AI foreach (WorldObject target in targets) { if (e.Action.triggerGameEvent.useSaiTargetAsGameEventSource != 0) - GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target); - else GameEvents.Trigger(e.Action.triggerGameEvent.eventId, target, sourceObject); + else + GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target); } break;