diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 180729799..3794dd079 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -4200,7 +4200,7 @@ namespace Game.Entities bool shouldResurrect = false; // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!IsAlive() && zone != null && zone.GetFlags().HasFlag(AreaFlags.NoGhostOnRelease)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) + if ((!IsAlive() && zone != null && zone.GetFlags().HasFlag(AreaFlags.NoGhostOnRelease)) || GetMap().IsNonRaidDungeon() || GetMap().IsRaid() || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) { shouldResurrect = true; SpawnCorpseBones();