Replace most T.Parse with T.TryParse for all user input.
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@@ -109,7 +109,8 @@ namespace Game.Entities
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for (var i = 0; index < PlayerConst.TaxiMaskSize && i != split.Length; ++i, ++index)
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{
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// load and set bits only for existing taxi nodes
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m_taximask[index] = (byte)(CliDB.TaxiNodesMask[index] & uint.Parse(split[i]));
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if (uint.TryParse(split[i], out uint id))
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m_taximask[index] = (byte)(CliDB.TaxiNodesMask[index] & id);
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}
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}
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@@ -127,12 +128,12 @@ namespace Game.Entities
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var stringArray = new StringArray(values, ' ');
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if (stringArray.Length > 0)
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m_flightMasterFactionId = uint.Parse(stringArray[0]);
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uint.TryParse(stringArray[0], out m_flightMasterFactionId);
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for (var i = 1; i < stringArray.Length; ++i)
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{
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uint node = uint.Parse(stringArray[i]);
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AddTaxiDestination(node);
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if (uint.TryParse(stringArray[i], out uint node))
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AddTaxiDestination(node);
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}
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if (m_TaxiDestinations.Empty())
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