Core/Creatures: Create a CreatureGroup for every SummonCreatureGroup
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a7a83ef3074faaad037cfb4c098784695f49d30)
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@@ -1685,21 +1685,13 @@ namespace Game.Entities
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public void SummonCreatureGroup(byte group, out List<TempSummon> list)
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{
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Cypher.Assert((IsTypeId(TypeId.GameObject) || IsTypeId(TypeId.Unit)), "Only GOs and creatures can summon npc groups!");
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list = new List<TempSummon>();
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var data = Global.ObjectMgr.GetSummonGroup(GetEntry(), IsTypeId(TypeId.GameObject) ? SummonerType.GameObject : SummonerType.Creature, group);
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if (data.Empty())
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{
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Log.outWarn(LogFilter.Scripts, "{0} ({1}) tried to summon non-existing summon group {2}.", GetName(), GetGUID().ToString(), group);
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return;
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}
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list = new();
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foreach (var tempSummonData in data)
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Cypher.Assert(IsTypeId(TypeId.GameObject) || IsTypeId(TypeId.Unit), "Only GOs and creatures can summon npc groups!");
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Map.SummonCreatureGroup(GetEntry(), GetTypeId() == TypeId.GameObject ? SummonerType.GameObject : SummonerType.Creature, group, list, tempSummonData =>
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{
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TempSummon summon = SummonCreature(tempSummonData.entry, tempSummonData.pos, tempSummonData.type, tempSummonData.time);
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if (summon != null)
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list.Add(summon);
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}
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return SummonCreature(tempSummonData.entry, tempSummonData.pos, tempSummonData.type, tempSummonData.time);
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});
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}
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public Creature FindNearestCreature(uint entry, float range, bool alive = true)
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