Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well
Port From (https://github.com/TrinityCore/TrinityCore/commit/64fc549be83a2be920c969c11ec20d3f2a2c8e85)
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@@ -335,6 +335,9 @@ namespace Game.Scripting
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public override bool IsDatabaseBound() { return true; }
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public override bool IsDatabaseBound() { return true; }
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// Called when an unit exits a vehicle
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public virtual void ModifyVehiclePassengerExitPos(Unit passenger, Vehicle vehicle, Position pos) { }
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// Called when a CreatureAI object is needed for the creature.
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// Called when a CreatureAI object is needed for the creature.
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public virtual CreatureAI GetAI(Creature creature) { return null; }
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public virtual CreatureAI GetAI(Creature creature) { return null; }
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}
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}
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@@ -1105,6 +1105,7 @@ namespace Game.Scripting
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public void ModifyVehiclePassengerExitPos(Unit passenger, Vehicle vehicle, Position pos)
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public void ModifyVehiclePassengerExitPos(Unit passenger, Vehicle vehicle, Position pos)
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{
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{
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ForEach<UnitScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
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ForEach<UnitScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
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ForEach<CreatureScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
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}
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}
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// AreaTriggerEntityScript
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// AreaTriggerEntityScript
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