Core/Movement: Allow using run when moving randomly
Port From (https://github.com/TrinityCore/TrinityCore/commit/a57ca5cea2d13bc5d5ddee11e7b8100c7afd68e1)
This commit is contained in:
@@ -407,6 +407,15 @@ namespace Framework.Constants
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Max
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Max
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}
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}
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public enum CreatureRandomMovementType
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{
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Walk,
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CanRun,
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AlwaysRun,
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Max
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}
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public enum VendorInventoryReason
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public enum VendorInventoryReason
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{
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{
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None = 0,
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None = 0,
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@@ -76,7 +76,7 @@ namespace Framework.Database
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?");
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?");
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PrepareStatement(WorldStatements.DEL_CREATURE, "DELETE FROM creature WHERE guid = ?");
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PrepareStatement(WorldStatements.DEL_CREATURE, "DELETE FROM creature WHERE guid = ?");
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PrepareStatement(WorldStatements.SEL_COMMANDS, "SELECT name, permission, help FROM command");
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PrepareStatement(WorldStatements.SEL_COMMANDS, "SELECT name, permission, help FROM command");
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PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?");
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PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?");
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
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PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
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@@ -353,6 +353,7 @@ namespace Game.Entities
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public bool Swim;
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public bool Swim;
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public bool Rooted;
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public bool Rooted;
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public CreatureChaseMovementType Chase;
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public CreatureChaseMovementType Chase;
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public CreatureRandomMovementType Random;
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public CreatureMovementData()
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public CreatureMovementData()
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{
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{
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@@ -368,10 +369,11 @@ namespace Game.Entities
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public bool IsRooted() { return Rooted; }
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public bool IsRooted() { return Rooted; }
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public CreatureChaseMovementType GetChase() { return Chase; }
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public CreatureChaseMovementType GetChase() { return Chase; }
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public CreatureRandomMovementType GetRandom() { return Random; }
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public override string ToString()
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public override string ToString()
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{
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{
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return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}, Chase: {Chase}";
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return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}, Chase: {Chase}, Random: {Random}";
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}
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}
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}
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}
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@@ -1832,24 +1832,27 @@ namespace Game
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if (!fields.IsNull(64))
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if (!fields.IsNull(64))
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creature.Movement.Chase = (CreatureChaseMovementType)fields.Read<byte>(64);
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creature.Movement.Chase = (CreatureChaseMovementType)fields.Read<byte>(64);
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creature.HoverHeight = fields.Read<float>(65);
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if (!fields.IsNull(65))
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creature.ModHealth = fields.Read<float>(66);
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creature.Movement.Random = (CreatureRandomMovementType)fields.Read<byte>(65);
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creature.ModHealthExtra = fields.Read<float>(67);
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creature.ModMana = fields.Read<float>(68);
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creature.HoverHeight = fields.Read<float>(66);
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creature.ModManaExtra = fields.Read<float>(69);
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creature.ModHealth = fields.Read<float>(67);
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creature.ModArmor = fields.Read<float>(70);
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creature.ModHealthExtra = fields.Read<float>(68);
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creature.ModDamage = fields.Read<float>(71);
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creature.ModMana = fields.Read<float>(69);
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creature.ModExperience = fields.Read<float>(72);
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creature.ModManaExtra = fields.Read<float>(70);
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creature.RacialLeader = fields.Read<bool>(73);
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creature.ModArmor = fields.Read<float>(71);
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creature.MovementId = fields.Read<uint>(74);
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creature.ModDamage = fields.Read<float>(72);
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creature.CreatureDifficultyID = fields.Read<int>(75);
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creature.ModExperience = fields.Read<float>(73);
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creature.WidgetSetID = fields.Read<int>(76);
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creature.RacialLeader = fields.Read<bool>(74);
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creature.WidgetSetUnitConditionID = fields.Read<int>(77);
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creature.MovementId = fields.Read<uint>(75);
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creature.RegenHealth = fields.Read<bool>(78);
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creature.CreatureDifficultyID = fields.Read<int>(76);
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creature.MechanicImmuneMask = fields.Read<uint>(79);
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creature.WidgetSetID = fields.Read<int>(77);
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creature.SpellSchoolImmuneMask = fields.Read<uint>(80);
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creature.WidgetSetUnitConditionID = fields.Read<int>(78);
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creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(81);
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creature.RegenHealth = fields.Read<bool>(79);
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creature.ScriptID = GetScriptId(fields.Read<string>(82));
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creature.MechanicImmuneMask = fields.Read<uint>(80);
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creature.SpellSchoolImmuneMask = fields.Read<uint>(81);
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creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(82);
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creature.ScriptID = GetScriptId(fields.Read<string>(83));
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creatureTemplateStorage[entry] = creature;
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creatureTemplateStorage[entry] = creature;
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}
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}
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@@ -2252,7 +2255,7 @@ namespace Game
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creatureMovementOverrides.Clear();
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creatureMovementOverrides.Clear();
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SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
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SQLResult result = DB.World.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
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if (result.IsEmpty())
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if (result.IsEmpty())
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{
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
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@@ -2274,6 +2277,7 @@ namespace Game
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movement.Flight = (CreatureFlightMovementType)result.Read<byte>(3);
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movement.Flight = (CreatureFlightMovementType)result.Read<byte>(3);
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movement.Rooted = result.Read<bool>(4);
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movement.Rooted = result.Read<bool>(4);
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movement.Chase = (CreatureChaseMovementType)result.Read<byte>(5);
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movement.Chase = (CreatureChaseMovementType)result.Read<byte>(5);
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movement.Random = (CreatureRandomMovementType)result.Read<byte>(6);
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CheckCreatureMovement("creature_movement_override", spawnId, movement);
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CheckCreatureMovement("creature_movement_override", spawnId, movement);
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@@ -2750,6 +2754,12 @@ namespace Game
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Log.outError(LogFilter.Sql, $"`{table}`.`Chase` wrong value ({creatureMovement.Chase}) for Id {id}, setting to Run.");
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Log.outError(LogFilter.Sql, $"`{table}`.`Chase` wrong value ({creatureMovement.Chase}) for Id {id}, setting to Run.");
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creatureMovement.Chase = CreatureChaseMovementType.Run;
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creatureMovement.Chase = CreatureChaseMovementType.Run;
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}
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}
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if (creatureMovement.Random >= CreatureRandomMovementType.Max)
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{
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Log.outError(LogFilter.Sql, $"`{table}`.`Random` wrong value ({creatureMovement.Random}) for Id {id}, setting to Walk.");
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creatureMovement.Random = CreatureRandomMovementType.Walk;
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}
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}
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}
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public void LoadLinkedRespawn()
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public void LoadLinkedRespawn()
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{
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{
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@@ -138,9 +138,22 @@ namespace Game.Movement
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owner.AddUnitState(UnitState.RoamingMove);
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owner.AddUnitState(UnitState.RoamingMove);
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bool walk = true;
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switch (owner.GetMovementTemplate().GetRandom())
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{
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case CreatureRandomMovementType.CanRun:
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walk = owner.IsWalking();
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break;
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case CreatureRandomMovementType.AlwaysRun:
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walk = false;
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break;
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default:
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break;
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}
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MoveSplineInit init = new(owner);
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MoveSplineInit init = new(owner);
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init.MovebyPath(_path.GetPath());
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init.MovebyPath(_path.GetPath());
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init.SetWalk(true);
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init.SetWalk(walk);
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int traveltime = init.Launch();
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int traveltime = init.Launch();
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_timer.Reset(traveltime + resetTimer);
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_timer.Reset(traveltime + resetTimer);
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@@ -0,0 +1,3 @@
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--
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ALTER TABLE `creature_template_movement` ADD `Random` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
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ALTER TABLE `creature_movement_override` ADD `Random` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
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