Removed all instance scripts so we can have script project back and spells will work again.
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@@ -22,54 +22,64 @@ using Game.Scripting;
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namespace Scripts.Pets
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{
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[Script]
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class npc_pet_gen_mojo : ScriptedAI
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namespace Generic
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{
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public npc_pet_gen_mojo(Creature creature) : base(creature) { }
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public override void Reset()
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struct SpellIds
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{
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_victimGUID.Clear();
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Unit owner = me.GetOwner();
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if (owner)
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me.GetMotionMaster().MoveFollow(owner, 0.0f, 0.0f);
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public const uint FeelingFroggy = 43906;
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public const uint SeductionVisual = 43919;
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}
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public override void EnterCombat(Unit who) { }
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public override void UpdateAI(uint diff) { }
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public override void ReceiveEmote(Player player, TextEmotes emote)
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struct TextIds
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{
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me.HandleEmoteCommand((Emote)emote);
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Unit owner = me.GetOwner();
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if (emote != TextEmotes.Kiss || !owner || !owner.IsTypeId(TypeId.Player) ||
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owner.ToPlayer().GetTeam() != player.GetTeam())
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{
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return;
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}
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Talk(SayMojo, player);
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if (!_victimGUID.IsEmpty())
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{
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Player victim = Global.ObjAccessor.GetPlayer(me, _victimGUID);
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if (victim)
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victim.RemoveAura(SpellFeelingFroggy);
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}
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_victimGUID = player.GetGUID();
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DoCast(player, SpellFeelingFroggy, true);
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DoCast(me, SpellSeductionVisual, true);
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me.GetMotionMaster().MoveFollow(player, 0.0f, 0.0f);
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public const uint SayMojo = 0;
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}
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ObjectGuid _victimGUID;
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[Script]
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class npc_pet_gen_mojo : ScriptedAI
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{
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public npc_pet_gen_mojo(Creature creature) : base(creature) { }
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const uint SayMojo = 0;
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const uint SpellFeelingFroggy = 43906;
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const uint SpellSeductionVisual = 43919;
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public override void Reset()
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{
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_victimGUID.Clear();
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Unit owner = me.GetOwner();
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if (owner)
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me.GetMotionMaster().MoveFollow(owner, 0.0f, 0.0f);
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}
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public override void EnterCombat(Unit who) { }
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public override void UpdateAI(uint diff) { }
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public override void ReceiveEmote(Player player, TextEmotes emote)
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{
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me.HandleEmoteCommand((Emote)emote);
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Unit owner = me.GetOwner();
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if (emote != TextEmotes.Kiss || !owner || !owner.IsTypeId(TypeId.Player) ||
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owner.ToPlayer().GetTeam() != player.GetTeam())
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{
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return;
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}
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Talk(TextIds.SayMojo, player);
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if (!_victimGUID.IsEmpty())
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{
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Player victim = Global.ObjAccessor.GetPlayer(me, _victimGUID);
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if (victim)
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victim.RemoveAura(SpellIds.FeelingFroggy);
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}
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_victimGUID = player.GetGUID();
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DoCast(player, SpellIds.FeelingFroggy, true);
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DoCast(me, SpellIds.SeductionVisual, true);
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me.GetMotionMaster().MoveFollow(player, 0.0f, 0.0f);
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}
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ObjectGuid _victimGUID;
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}
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}
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}
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