Removed all instance scripts so we can have script project back and spells will work again.

This commit is contained in:
hondacrx
2020-12-07 15:29:06 -05:00
parent a702e070f3
commit 900362a7d7
104 changed files with 2273 additions and 41604 deletions
+67 -73
View File
@@ -19,95 +19,89 @@ using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.Pets
{
[Script]
class npc_pet_shaman_earth_elemental : ScriptedAI
namespace Shaman
{
public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
public override void Reset()
struct SpellIds
{
_events.Reset();
_events.ScheduleEvent(EventAngeredEarth, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
//npc_pet_shaman_earth_elemental
public const uint AngeredEarth = 36213;
//npc_pet_shaman_fire_elemental
public const uint FireBlast = 57984;
public const uint FireNova = 12470;
public const uint FireShield = 13376;
}
public override void UpdateAI(uint diff)
[Script]
class npc_pet_shaman_earth_elemental : ScriptedAI
{
if (!UpdateVictim())
return;
public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
_events.Update(diff);
if (_events.ExecuteEvent() == EventAngeredEarth)
public override void Reset()
{
DoCastVictim(SpellAngeredEarth);
_events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000));
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
{
DoCastVictim(SpellIds.AngeredEarth);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
});
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
DoMeleeAttackIfReady();
}
const int EventAngeredEarth = 1;
const uint SpellAngeredEarth = 36213;
}
[Script]
public class npc_pet_shaman_fire_elemental : ScriptedAI
{
public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
public override void Reset()
{
_events.Reset();
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireShield, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
public override void UpdateAI(uint diff)
{
switch (eventId)
{
case EventFireNova:
DoCastVictim(SpellFireNova);
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
break;
case EventFireShield:
DoCastVictim(SpellFireShield);
_events.ScheduleEvent(EventFireShield, 2000);
break;
case EventFireBlast:
DoCastVictim(SpellFireBlast);
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
break;
default:
break;
}
});
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
}
const int EventFireNova = 1;
const int EventFireShield = 2;
const int EventFireBlast = 3;
[Script]
public class npc_pet_shaman_fire_elemental : ScriptedAI
{
public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
const uint SpellFireBlast = 57984;
const uint SpellFireNova = 12470;
const uint SpellFireShield = 13376;
public override void Reset()
{
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.FireNova);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.FireShield);
task.Repeat(TimeSpan.FromSeconds(2));
});
_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
{
DoCastVictim(SpellIds.FireBlast);
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
});
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
}
}
}