Removed all instance scripts so we can have script project back and spells will work again.
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@@ -300,7 +300,7 @@ namespace Scripts.Spells.Hunter
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{
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if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Default || GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Interrupt)
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return;
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if (!GetTarget().HasAura(SpellIds.MisdirectionProc))
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GetTarget().ResetRedirectThreat();
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}
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@@ -524,7 +524,7 @@ namespace Scripts.Spells.Hunter
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void HandleDummy(uint effIndex)
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{
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Player caster = GetCaster().ToPlayer();
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// break Auto Shot and autohit
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// break auto Shot and varhit
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caster.InterruptSpell(CurrentSpellTypes.AutoRepeat);
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caster.AttackStop();
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caster.SendAttackSwingCancelAttack();
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