Removed all instance scripts so we can have script project back and spells will work again.

This commit is contained in:
hondacrx
2020-12-07 15:29:06 -05:00
parent a702e070f3
commit 900362a7d7
104 changed files with 2273 additions and 41604 deletions
+2 -2
View File
@@ -162,7 +162,7 @@ namespace Scripts.Spells.Paladin
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Forbearance) //, SPELL_PALADIN_IMMUNE_SHIELD_MARKER) // uncomment when we have serverside only spells
return ValidateSpellInfo(SpellIds.Forbearance) //, SpellIds._PALADIN_IMMUNE_SHIELD_MARKER) // uncomment when we have serverside only spells
&& spellInfo.ExcludeTargetAuraSpell == SpellIds.ImmuneShieldMarker;
}
@@ -218,7 +218,7 @@ namespace Scripts.Spells.Paladin
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FinalStand, SpellIds.FinalStandEffect, SpellIds.Forbearance) //, SPELL_PALADIN_IMMUNE_SHIELD_MARKER // uncomment when we have serverside only spells
return ValidateSpellInfo(SpellIds.FinalStand, SpellIds.FinalStandEffect, SpellIds.Forbearance) //, SpellIds._PALADIN_IMMUNE_SHIELD_MARKER // uncomment when we have serverside only spells
&& spellInfo.ExcludeCasterAuraSpell == SpellIds.ImmuneShieldMarker;
}