Removed all instance scripts so we can have script project back and spells will work again.
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@@ -162,7 +162,7 @@ namespace Scripts.Spells.Paladin
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.Forbearance) //, SPELL_PALADIN_IMMUNE_SHIELD_MARKER) // uncomment when we have serverside only spells
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return ValidateSpellInfo(SpellIds.Forbearance) //, SpellIds._PALADIN_IMMUNE_SHIELD_MARKER) // uncomment when we have serverside only spells
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&& spellInfo.ExcludeTargetAuraSpell == SpellIds.ImmuneShieldMarker;
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}
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@@ -218,7 +218,7 @@ namespace Scripts.Spells.Paladin
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.FinalStand, SpellIds.FinalStandEffect, SpellIds.Forbearance) //, SPELL_PALADIN_IMMUNE_SHIELD_MARKER // uncomment when we have serverside only spells
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return ValidateSpellInfo(SpellIds.FinalStand, SpellIds.FinalStandEffect, SpellIds.Forbearance) //, SpellIds._PALADIN_IMMUNE_SHIELD_MARKER // uncomment when we have serverside only spells
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&& spellInfo.ExcludeCasterAuraSpell == SpellIds.ImmuneShieldMarker;
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}
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